生成奖励相关代码,实现新增门店奖励
This commit is contained in:
@ -9,6 +9,7 @@ import (
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_ "server/internal/logic/feedback"
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_ "server/internal/logic/merchant"
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_ "server/internal/logic/merchantAdmin"
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_ "server/internal/logic/reward"
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_ "server/internal/logic/rewardType"
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_ "server/internal/logic/role"
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_ "server/internal/logic/store"
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171
internal/logic/reward/reward.go
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171
internal/logic/reward/reward.go
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@ -0,0 +1,171 @@
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package reward
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import (
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"context"
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"fmt"
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"server/internal/consts"
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"server/internal/dao"
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"server/internal/model"
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"server/internal/model/do"
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"server/internal/service"
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"server/utility/ecode"
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"github.com/gogf/gf/v2/database/gdb"
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"github.com/gogf/gf/v2/errors/gerror"
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)
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type sReward struct{}
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func New() service.IReward {
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return &sReward{}
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}
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func init() {
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service.RegisterReward(New())
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}
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// CreateSystemReward 创建系统奖励
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func (s *sReward) CreateSystemReward(ctx context.Context, in *model.RewardCreateIn) (out *model.CreateOut, err error) {
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if in.Name == "" {
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return nil, gerror.New("奖励名称不能为空")
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}
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exist, err := dao.RewardTypes.Ctx(ctx).WherePri(in.RewardTypeID).Exist()
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if err != nil {
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return nil, ecode.Fail.Sub("奖励类型不存在")
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}
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if !exist {
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return nil, ecode.Params.Sub("奖励类型不存在")
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}
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// TODO 生成奖励唯一 code
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// 插入数据
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id, err := dao.Rewards.Ctx(ctx).Data(do.Rewards{
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RewardTypeId: in.RewardTypeID,
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RewardScope: consts.SystemReward, // 系统奖励
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Name: in.Name,
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Code: "",
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Description: in.Description,
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Status: in.Status,
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Stock: in.Stock,
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StartAt: in.StartAt,
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ExpireAt: in.ExpireAt,
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}).OmitEmptyData().InsertAndGetId()
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if err != nil {
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return nil, ecode.Fail.Sub("创建奖励失败")
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}
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return &model.CreateOut{
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Id: id,
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}, nil
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}
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// CreateStoreReward 创建门店奖励
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func (s *sReward) CreateStoreReward(ctx context.Context, in *model.RewardCreateIn) (out *model.CreateOut, err error) {
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if in.OperatorRole != consts.MerchantRoleCode && in.OperatorRole != consts.AdminRoleCode {
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return nil, ecode.Params.Sub("只有管理员和商户才能创建门店奖励")
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}
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// 验证 OperatorId 对 门店 id 是否存在权限
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if in.OperatorRole == consts.MerchantRoleCode {
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count, err := dao.MerchantAdmins.Ctx(ctx).LeftJoin(
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dao.Stores.Table(),
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fmt.Sprintf("%s.%s=%s.%s", dao.Stores.Table(), dao.Stores.Columns().MerchantId, dao.MerchantAdmins.Table(), dao.MerchantAdmins.Columns().MerchantId),
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).Where(dao.Stores.Columns().Id, in.StoreIDs).WherePri(in.OperatorId).Count()
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if err != nil {
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return nil, gerror.Wrap(err, "检查商户权限失败")
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}
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if count != len(in.StoreIDs) {
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return nil, ecode.Params.Sub("商户权限不足")
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}
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} else {
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count, err := dao.StoreAdmins.Ctx(ctx).
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LeftJoin(
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dao.Stores.Table(),
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fmt.Sprintf("%s.%s=%s.%s", dao.Stores.Table(), dao.Stores.Columns().Id, dao.StoreAdmins.Table(), dao.StoreAdmins.Columns().StoreId),
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).WherePri(in.OperatorId).WhereIn(dao.Stores.Columns().Id, in.StoreIDs).Count()
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if err != nil {
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return nil, gerror.Wrap(err, "检查门店权限失败")
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}
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if count != len(in.StoreIDs) {
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return nil, ecode.Params.Sub("门店权限不足")
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}
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}
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if in.Name == "" {
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return nil, gerror.New("奖励名称不能为空")
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}
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exist, err := dao.RewardTypes.Ctx(ctx).WherePri(in.RewardTypeID).Exist()
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if err != nil {
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return nil, ecode.Fail.Sub("奖励类型不存在")
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}
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if !exist {
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return nil, ecode.Params.Sub("奖励类型不存在")
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}
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if err = dao.Rewards.Transaction(ctx, func(ctx context.Context, tx gdb.TX) error {
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// TODO 生成奖励唯一 code
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// 首先插入奖励
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id, err := dao.Rewards.Ctx(ctx).Data(do.Rewards{
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RewardTypeId: in.RewardTypeID,
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RewardScope: consts.StoreReward, // 门店奖励
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Name: in.Name,
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Code: "",
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Description: in.Description,
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Status: in.Status,
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Stock: in.Stock,
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StartAt: in.StartAt,
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ExpireAt: in.ExpireAt,
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}).OmitEmptyData().InsertAndGetId() // 忽略空值插入
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if err != nil {
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return ecode.Fail.Sub("创建门店奖励失败")
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}
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insertDatas := make([]do.StoreRewards, 0, len(in.StoreIDs))
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// 插入门店奖励关系表
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for _, d := range in.StoreIDs {
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insertDatas = append(insertDatas, do.StoreRewards{
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RewardId: id,
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StoreId: d,
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})
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}
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if _, err := dao.StoreRewards.Ctx(ctx).Data(insertDatas).Insert(); err != nil {
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return ecode.Fail.Sub("创建门店奖励关联失败")
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}
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return nil
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}); err != nil {
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return nil, err
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}
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return
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}
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// ListSystemReward 查询系统奖励列表
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func (s *sReward) ListSystemReward(ctx context.Context, in *model.RewardListIn) (out *model.RewardListOut, err error) {
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return
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}
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// ListStoreReward 查询门店奖励列表
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func (s *sReward) ListStoreReward(ctx context.Context, in *model.RewardListIn) (out *model.RewardListOut, err error) {
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return
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}
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// UpdateSystemReward 更新系统奖励
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func (s *sReward) UpdateSystemReward(ctx context.Context, in *model.RewardUpdateIn) (out *model.UpdateOut, err error) {
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return
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}
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// UpdateStoreReward 更新门店奖励
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func (s *sReward) UpdateStoreReward(ctx context.Context, in *model.RewardUpdateIn) (out *model.UpdateOut, err error) {
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return
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}
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// DeleteSystemReward 删除系统奖励
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func (s *sReward) DeleteSystemReward(ctx context.Context, in *model.RewardDeleteIn) (out *model.DeleteOut, err error) {
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return
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}
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// DeleteStoreReward 删除门店奖励
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func (s *sReward) DeleteStoreReward(ctx context.Context, in *model.RewardDeleteIn) (out *model.DeleteOut, err error) {
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return
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}
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func (s *sReward) Detail(ctx context.Context, in *model.RewardDetailIn) (out *model.RewardDetailOut, err error) {
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return
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}
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