生成奖励相关代码,实现新增门店奖励

This commit is contained in:
2025-06-06 15:49:46 +08:00
parent e40f9987db
commit 2054256a8c
33 changed files with 972 additions and 98 deletions

22
api/reward/reward.go Normal file
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@ -0,0 +1,22 @@
// =================================================================================
// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
// =================================================================================
package reward
import (
"context"
"server/api/reward/v1"
)
type IRewardV1 interface {
CreateSystemReward(ctx context.Context, req *v1.CreateSystemRewardReq) (res *v1.CreateSystemRewardRes, err error)
CreateStoreReward(ctx context.Context, req *v1.CreateStoreRewardReq) (res *v1.CreateStoreRewardRes, err error)
ListSystemReward(ctx context.Context, req *v1.ListSystemRewardReq) (res *v1.ListSystemRewardRes, err error)
ListStoreReward(ctx context.Context, req *v1.ListStoreRewardReq) (res *v1.ListStoreRewardRes, err error)
UpdateSystemReward(ctx context.Context, req *v1.UpdateSystemRewardReq) (res *v1.UpdateSystemRewardRes, err error)
UpdateStoreReward(ctx context.Context, req *v1.UpdateStoreRewardReq) (res *v1.UpdateStoreRewardRes, err error)
DeleteSystemReward(ctx context.Context, req *v1.DeleteSystemRewardReq) (res *v1.DeleteSystemRewardRes, err error)
DeleteStoreReward(ctx context.Context, req *v1.DeleteStoreRewardReq) (res *v1.DeleteStoreRewardRes, err error)
}

133
api/reward/v1/reward.go Normal file
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package v1
import (
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/os/gtime"
)
// CreateSystemRewardReq 创建系统奖励请求
type CreateSystemRewardReq struct {
g.Meta `path:"/reward/system" method:"post" tags:"Reward" summary:"创建系统奖励"`
RewardTypeId int64 `v:"required|min:1#奖励类型ID不能为空|奖励类型ID无效" json:"rewardTypeId" dc:"奖励类型ID"`
Name string `v:"required|length:1,100#奖励名称不能为空|奖励名称长度为1-100" json:"name" dc:"奖励名称"`
Description string `v:"length:0,255#奖励描述长度为0-255" json:"description" dc:"奖励描述,可选"`
Status int `v:"in:1,2#状态必须为1或2" json:"status" dc:"状态1=启用2=禁用默认1" d:"1"`
Stock int `v:"min:0#库存不能为负" json:"stock" dc:"奖励库存0表示无限制" d:"0"`
StartAt *gtime.Time `v:"date#开始时间格式无效" json:"startAt" dc:"奖励有效开始时间,可选"`
ExpireAt *gtime.Time `v:"date|after-equal:start_at#结束时间格式无效|结束时间必须晚于开始时间" json:"expireAt" dc:"奖励有效结束时间,可选"`
}
// CreateSystemRewardRes 创建系统奖励响应
type CreateSystemRewardRes struct {
Id int64 `json:"id" dc:"创建的奖励ID"`
}
// CreateStoreRewardReq 创建门店奖励请求
type CreateStoreRewardReq struct {
g.Meta `path:"/reward/store" method:"post" tags:"Reward" summary:"创建门店奖励"`
StoreIds []int64 `v:"required|distinct|min-length:1#门店ID列表不能为空|门店ID不能重复|门店ID列表不能为空" json:"storeIds" dc:"门店ID列表"`
RewardTypeId int64 `v:"required|min:1#奖励类型ID不能为空|奖励类型ID无效" json:"rewardTypeId" dc:"奖励类型ID"`
Name string `v:"required|length:1,100#奖励名称不能为空|奖励名称长度为1-100" json:"name" dc:"奖励名称"`
Description string `v:"length:0,255#奖励描述长度为0-255" json:"description" dc:"奖励描述,可选"`
Status int `v:"in:1,2#状态必须为1或2" json:"status" dc:"状态1=启用2=禁用默认1" d:"1"`
Stock int `v:"min:0#库存不能为负" json:"stock" dc:"奖励库存0表示无限制" d:"0"`
StartAt *gtime.Time `v:"date#开始时间格式无效" json:"startAt" dc:"奖励有效开始时间,可选"`
ExpireAt *gtime.Time `v:"date|after-equal:start_at#结束时间格式无效|结束时间必须晚于开始时间" json:"expireAt" dc:"奖励有效结束时间,可选"`
}
// CreateStoreRewardRes 创建门店奖励响应
type CreateStoreRewardRes struct {
Id int64 `json:"id" dc:"创建的奖励ID"`
}
// ListSystemRewardReq 查询系统奖励列表请求
type ListSystemRewardReq struct {
g.Meta `path:"/reward/system" method:"get" tags:"Reward" summary:"获取系统奖励列表"`
Page int `v:"min:1#页码必须大于0" json:"page" d:"1" dc:"页码"`
PageSize int `v:"min:1|max:100#每页数量必须为1-100" json:"pageSize" d:"10" dc:"每页数量"`
Name string `json:"name" dc:"奖励名称,模糊查询,可选"`
Status int `v:"in:0,1,2#状态无效" json:"status" d:"0" dc:"状态0=全部1=启用2=禁用,可选"`
RewardTypeId int64 `v:"min:0#奖励类型ID无效" json:"rewardTypeId" d:"0" dc:"奖励类型ID0=全部,可选"`
}
// ListSystemRewardRes 查询系统奖励列表响应
type ListSystemRewardRes struct {
List interface{} `json:"list" dc:"奖励列表"`
Total int `json:"total" dc:"总记录数"`
}
// ListStoreRewardReq 查询门店奖励列表请求
type ListStoreRewardReq struct {
g.Meta `path:"/reward/store" method:"get" tags:"Reward" summary:"获取门店奖励列表"`
Page int `v:"min:1#页码必须大于0" json:"page" d:"1" dc:"页码"`
PageSize int `v:"min:1|max:100#每页数量必须为1-100" json:"pageSize" d:"10" dc:"每页数量"`
StoreId int64 `v:"min:0#门店ID无效" json:"storeId" d:"0" dc:"门店ID0=全部(管理员使用),其他值过滤该门店可见的奖励,可选"`
Name string `json:"name" dc:"奖励名称,模糊查询,可选"`
Status int `v:"in:0,1,2#状态无效" json:"status" d:"0" dc:"状态0=全部1=启用2=禁用,可选"`
RewardTypeId int64 `v:"min:0#奖励类型ID无效" json:"rewardTypeId" d:"0" dc:"奖励类型ID0=全部,可选"`
}
// ListStoreRewardRes 查询门店奖励列表响应
type ListStoreRewardRes struct {
List interface{} `json:"list" dc:"奖励列表"`
Total int `json:"total" dc:"总记录数"`
}
// UpdateSystemRewardReq 更新系统奖励请求
type UpdateSystemRewardReq struct {
g.Meta `path:"/reward/system/{id}" method:"put" tags:"Reward" summary:"更新系统奖励"`
Id uint64 `v:"required|min:1#奖励ID不能为空|奖励ID无效" json:"id" dc:"奖励ID"`
RewardTypeId int64 `v:"required|min:1#奖励类型ID不能为空|奖励类型ID无效" json:"rewardTypeId" dc:"奖励类型ID"`
Name string `v:"required|length:1,100#奖励名称不能为空|奖励名称长度为1-100" json:"name" dc:"奖励名称"`
Description string `v:"length:0,255#奖励描述长度为0-255" json:"description" dc:"奖励描述,可选"`
Status int `v:"in:1,2#状态必须为1或2" json:"status" dc:"状态1=启用2=禁用"`
Stock int `v:"min:0#库存不能为负" json:"stock" dc:"奖励库存0表示无限制"`
StartAt *gtime.Time `v:"date#开始时间格式无效" json:"startAt" dc:"奖励有效开始时间,可选"`
ExpireAt *gtime.Time `v:"date|after-equal:start_at#结束时间格式无效|结束时间必须晚于开始时间" json:"expireAt" dc:"奖励有效结束时间,可选"`
}
// UpdateSystemRewardRes 更新系统奖励响应
type UpdateSystemRewardRes struct {
Success bool `json:"success" dc:"更新成功"`
}
// UpdateStoreRewardReq 更新门店奖励请求
type UpdateStoreRewardReq struct {
g.Meta `path:"/reward/store/{id}" method:"put" tags:"Reward" summary:"更新门店奖励"`
Id uint64 `v:"required|min:1#奖励ID不能为空|奖励ID无效" json:"id" dc:"奖励ID"`
StoreIds []int64 `v:"required|distinct|min-length:1#门店ID列表不能为空|门店ID不能重复|至少指定一个门店ID" json:"storeIds" dc:"关联门店ID列表"`
RewardTypeId int64 `v:"required|min:1#奖励类型ID不能为空|奖励类型ID无效" json:"rewardTypeId" dc:"奖励类型ID"`
Name string `v:"required|length:1,100#奖励名称不能为空|奖励名称长度为1-100" json:"name" dc:"奖励名称"`
Description string `v:"length:0,255#奖励描述长度为0-255" json:"description" dc:"奖励描述,可选"`
Status int `v:"in:1,2#状态必须为1或2" json:"status" dc:"状态1=启用2=禁用"`
Stock int `v:"min:0#库存不能为负" json:"stock" dc:"奖励库存0表示无限制"`
StartAt *gtime.Time `v:"date#开始时间格式无效" json:"startAt" dc:"奖励有效开始时间,可选"`
ExpireAt *gtime.Time `v:"date|after-equal:start_at#结束时间格式无效|结束时间必须晚于开始时间" json:"expireAt" dc:"奖励有效结束时间,可选"`
}
// UpdateStoreRewardRes 更新门店奖励响应
type UpdateStoreRewardRes struct {
Success bool `json:"success" dc:"更新成功"`
}
// DeleteSystemRewardReq 删除系统奖励请求
type DeleteSystemRewardReq struct {
g.Meta `path:"/reward/system/{id}" method:"delete" tags:"Reward" summary:"删除系统奖励"`
Id uint64 `v:"required|min:1#奖励ID不能为空|奖励ID无效" json:"id" dc:"奖励ID"`
}
// DeleteSystemRewardRes 删除系统奖励响应
type DeleteSystemRewardRes struct {
Success bool `json:"success" dc:"删除成功"`
}
// DeleteStoreRewardReq 删除门店奖励请求
type DeleteStoreRewardReq struct {
g.Meta `path:"/reward/store/{id}" method:"delete" tags:"Reward" summary:"删除门店奖励"`
Id uint64 `v:"required|min:1#奖励ID不能为空|奖励ID无效" json:"id" dc:"奖励ID"`
}
// DeleteStoreRewardRes 删除门店奖励响应
type DeleteStoreRewardRes struct {
Success bool `json:"success" dc:"删除成功"`
}

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@ -0,0 +1,6 @@
package consts
const (
SystemReward = iota + 1
StoreReward
)

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@ -0,0 +1,5 @@
// =================================================================================
// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish.
// =================================================================================
package reward

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@ -0,0 +1,15 @@
// =================================================================================
// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish.
// =================================================================================
package reward
import (
"server/api/reward"
)
type ControllerV1 struct{}
func NewV1() reward.IRewardV1 {
return &ControllerV1{}
}

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@ -0,0 +1,22 @@
package reward
import (
"context"
"github.com/gogf/gf/v2/frame/g"
"server/internal/model"
"server/internal/service"
"server/api/reward/v1"
)
func (c *ControllerV1) CreateStoreReward(ctx context.Context, req *v1.CreateStoreRewardReq) (res *v1.CreateStoreRewardRes, err error) {
fromCtx := g.RequestFromCtx(ctx)
operatorId := fromCtx.Get("id").Int64()
operatorRole := fromCtx.Get("role").String()
out, err := service.Reward().CreateStoreReward(ctx, &model.RewardCreateIn{OperatorId: operatorId, OperatorRole: operatorRole, Name: req.Name, Description: req.Description,
RewardTypeID: req.RewardTypeId, StartAt: req.StartAt, ExpireAt: req.ExpireAt, Status: req.Status, Stock: req.Stock, StoreIDs: req.StoreIds})
if err != nil {
return nil, err
}
return &v1.CreateStoreRewardRes{Id: out.Id}, nil
}

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@ -0,0 +1,14 @@
package reward
import (
"context"
"github.com/gogf/gf/v2/errors/gcode"
"github.com/gogf/gf/v2/errors/gerror"
"server/api/reward/v1"
)
func (c *ControllerV1) CreateSystemReward(ctx context.Context, req *v1.CreateSystemRewardReq) (res *v1.CreateSystemRewardRes, err error) {
return nil, gerror.NewCode(gcode.CodeNotImplemented)
}

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@ -0,0 +1,14 @@
package reward
import (
"context"
"github.com/gogf/gf/v2/errors/gcode"
"github.com/gogf/gf/v2/errors/gerror"
"server/api/reward/v1"
)
func (c *ControllerV1) DeleteStoreReward(ctx context.Context, req *v1.DeleteStoreRewardReq) (res *v1.DeleteStoreRewardRes, err error) {
return nil, gerror.NewCode(gcode.CodeNotImplemented)
}

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@ -0,0 +1,14 @@
package reward
import (
"context"
"github.com/gogf/gf/v2/errors/gcode"
"github.com/gogf/gf/v2/errors/gerror"
"server/api/reward/v1"
)
func (c *ControllerV1) DeleteSystemReward(ctx context.Context, req *v1.DeleteSystemRewardReq) (res *v1.DeleteSystemRewardRes, err error) {
return nil, gerror.NewCode(gcode.CodeNotImplemented)
}

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@ -0,0 +1,14 @@
package reward
import (
"context"
"github.com/gogf/gf/v2/errors/gcode"
"github.com/gogf/gf/v2/errors/gerror"
"server/api/reward/v1"
)
func (c *ControllerV1) ListStoreReward(ctx context.Context, req *v1.ListStoreRewardReq) (res *v1.ListStoreRewardRes, err error) {
return nil, gerror.NewCode(gcode.CodeNotImplemented)
}

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@ -0,0 +1,14 @@
package reward
import (
"context"
"github.com/gogf/gf/v2/errors/gcode"
"github.com/gogf/gf/v2/errors/gerror"
"server/api/reward/v1"
)
func (c *ControllerV1) ListSystemReward(ctx context.Context, req *v1.ListSystemRewardReq) (res *v1.ListSystemRewardRes, err error) {
return nil, gerror.NewCode(gcode.CodeNotImplemented)
}

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@ -0,0 +1,14 @@
package reward
import (
"context"
"github.com/gogf/gf/v2/errors/gcode"
"github.com/gogf/gf/v2/errors/gerror"
"server/api/reward/v1"
)
func (c *ControllerV1) UpdateStoreReward(ctx context.Context, req *v1.UpdateStoreRewardReq) (res *v1.UpdateStoreRewardRes, err error) {
return nil, gerror.NewCode(gcode.CodeNotImplemented)
}

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@ -0,0 +1,14 @@
package reward
import (
"context"
"github.com/gogf/gf/v2/errors/gcode"
"github.com/gogf/gf/v2/errors/gerror"
"server/api/reward/v1"
)
func (c *ControllerV1) UpdateSystemReward(ctx context.Context, req *v1.UpdateSystemRewardReq) (res *v1.UpdateSystemRewardRes, err error) {
return nil, gerror.NewCode(gcode.CodeNotImplemented)
}

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@ -16,7 +16,6 @@ type AdminsDao struct {
table string // table is the underlying table name of the DAO.
group string // group is the database configuration group name of the current DAO.
columns AdminsColumns // columns contains all the column names of Table for convenient usage.
handlers []gdb.ModelHandler // handlers for customized model modification.
}
// AdminsColumns defines and stores column names for the table admins.
@ -50,12 +49,11 @@ var adminsColumns = AdminsColumns{
}
// NewAdminsDao creates and returns a new DAO object for table data access.
func NewAdminsDao(handlers ...gdb.ModelHandler) *AdminsDao {
func NewAdminsDao() *AdminsDao {
return &AdminsDao{
group: "default",
table: "admins",
columns: adminsColumns,
handlers: handlers,
}
}
@ -81,11 +79,7 @@ func (dao *AdminsDao) Group() string {
// Ctx creates and returns a Model for the current DAO. It automatically sets the context for the current operation.
func (dao *AdminsDao) Ctx(ctx context.Context) *gdb.Model {
model := dao.DB().Model(dao.table)
for _, handler := range dao.handlers {
model = handler(model)
}
return model.Safe().Ctx(ctx)
return dao.DB().Model(dao.table).Safe().Ctx(ctx)
}
// Transaction wraps the transaction logic using function f.

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@ -16,7 +16,6 @@ type MerchantAdminsDao struct {
table string // table is the underlying table name of the DAO.
group string // group is the database configuration group name of the current DAO.
columns MerchantAdminsColumns // columns contains all the column names of Table for convenient usage.
handlers []gdb.ModelHandler // handlers for customized model modification.
}
// MerchantAdminsColumns defines and stores column names for the table merchant_admins.
@ -60,12 +59,11 @@ var merchantAdminsColumns = MerchantAdminsColumns{
}
// NewMerchantAdminsDao creates and returns a new DAO object for table data access.
func NewMerchantAdminsDao(handlers ...gdb.ModelHandler) *MerchantAdminsDao {
func NewMerchantAdminsDao() *MerchantAdminsDao {
return &MerchantAdminsDao{
group: "default",
table: "merchant_admins",
columns: merchantAdminsColumns,
handlers: handlers,
}
}
@ -91,11 +89,7 @@ func (dao *MerchantAdminsDao) Group() string {
// Ctx creates and returns a Model for the current DAO. It automatically sets the context for the current operation.
func (dao *MerchantAdminsDao) Ctx(ctx context.Context) *gdb.Model {
model := dao.DB().Model(dao.table)
for _, handler := range dao.handlers {
model = handler(model)
}
return model.Safe().Ctx(ctx)
return dao.DB().Model(dao.table).Safe().Ctx(ctx)
}
// Transaction wraps the transaction logic using function f.

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@ -16,7 +16,6 @@ type MerchantsDao struct {
table string // table is the underlying table name of the DAO.
group string // group is the database configuration group name of the current DAO.
columns MerchantsColumns // columns contains all the column names of Table for convenient usage.
handlers []gdb.ModelHandler // handlers for customized model modification.
}
// MerchantsColumns defines and stores column names for the table merchants.
@ -42,6 +41,7 @@ type MerchantsColumns struct {
AuditAt string // 审核时间
AuditRemark string // 审核备注
RejectReason string // 拒绝原因
MerchantCode string // 商户编号
}
// merchantsColumns holds the columns for the table merchants.
@ -67,15 +67,15 @@ var merchantsColumns = MerchantsColumns{
AuditAt: "audit_at",
AuditRemark: "audit_remark",
RejectReason: "reject_reason",
MerchantCode: "merchant_code",
}
// NewMerchantsDao creates and returns a new DAO object for table data access.
func NewMerchantsDao(handlers ...gdb.ModelHandler) *MerchantsDao {
func NewMerchantsDao() *MerchantsDao {
return &MerchantsDao{
group: "default",
table: "merchants",
columns: merchantsColumns,
handlers: handlers,
}
}
@ -101,11 +101,7 @@ func (dao *MerchantsDao) Group() string {
// Ctx creates and returns a Model for the current DAO. It automatically sets the context for the current operation.
func (dao *MerchantsDao) Ctx(ctx context.Context) *gdb.Model {
model := dao.DB().Model(dao.table)
for _, handler := range dao.handlers {
model = handler(model)
}
return model.Safe().Ctx(ctx)
return dao.DB().Model(dao.table).Safe().Ctx(ctx)
}
// Transaction wraps the transaction logic using function f.

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@ -16,7 +16,6 @@ type RewardTypesDao struct {
table string // table is the underlying table name of the DAO.
group string // group is the database configuration group name of the current DAO.
columns RewardTypesColumns // columns contains all the column names of Table for convenient usage.
handlers []gdb.ModelHandler // handlers for customized model modification.
}
// RewardTypesColumns defines and stores column names for the table reward_types.
@ -44,12 +43,11 @@ var rewardTypesColumns = RewardTypesColumns{
}
// NewRewardTypesDao creates and returns a new DAO object for table data access.
func NewRewardTypesDao(handlers ...gdb.ModelHandler) *RewardTypesDao {
func NewRewardTypesDao() *RewardTypesDao {
return &RewardTypesDao{
group: "default",
table: "reward_types",
columns: rewardTypesColumns,
handlers: handlers,
}
}
@ -75,11 +73,7 @@ func (dao *RewardTypesDao) Group() string {
// Ctx creates and returns a Model for the current DAO. It automatically sets the context for the current operation.
func (dao *RewardTypesDao) Ctx(ctx context.Context) *gdb.Model {
model := dao.DB().Model(dao.table)
for _, handler := range dao.handlers {
model = handler(model)
}
return model.Safe().Ctx(ctx)
return dao.DB().Model(dao.table).Safe().Ctx(ctx)
}
// Transaction wraps the transaction logic using function f.

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@ -0,0 +1,97 @@
// ==========================================================================
// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
// ==========================================================================
package internal
import (
"context"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/frame/g"
)
// RewardsDao is the data access object for the table rewards.
type RewardsDao struct {
table string // table is the underlying table name of the DAO.
group string // group is the database configuration group name of the current DAO.
columns RewardsColumns // columns contains all the column names of Table for convenient usage.
}
// RewardsColumns defines and stores column names for the table rewards.
type RewardsColumns struct {
Id string // 奖励唯一标识符
RewardTypeId string // 奖励类型ID
RewardScope string // 奖励范围1=系统奖励2=门店奖励
Name string // 奖励名称
Code string // 奖励编号
Description string // 奖励描述
Status string // 状态1=启用2=禁用
Stock string // 奖励库存0表示无限制
StartAt string // 奖励有效开始时间
ExpireAt string // 奖励有效结束时间
CreatedAt string // 创建时间
UpdatedAt string // 更新时间
DeletedAt string // 软删除时间戳
}
// rewardsColumns holds the columns for the table rewards.
var rewardsColumns = RewardsColumns{
Id: "id",
RewardTypeId: "reward_type_id",
RewardScope: "reward_scope",
Name: "name",
Code: "code",
Description: "description",
Status: "status",
Stock: "stock",
StartAt: "start_at",
ExpireAt: "expire_at",
CreatedAt: "created_at",
UpdatedAt: "updated_at",
DeletedAt: "deleted_at",
}
// NewRewardsDao creates and returns a new DAO object for table data access.
func NewRewardsDao() *RewardsDao {
return &RewardsDao{
group: "default",
table: "rewards",
columns: rewardsColumns,
}
}
// DB retrieves and returns the underlying raw database management object of the current DAO.
func (dao *RewardsDao) DB() gdb.DB {
return g.DB(dao.group)
}
// Table returns the table name of the current DAO.
func (dao *RewardsDao) Table() string {
return dao.table
}
// Columns returns all column names of the current DAO.
func (dao *RewardsDao) Columns() RewardsColumns {
return dao.columns
}
// Group returns the database configuration group name of the current DAO.
func (dao *RewardsDao) Group() string {
return dao.group
}
// Ctx creates and returns a Model for the current DAO. It automatically sets the context for the current operation.
func (dao *RewardsDao) Ctx(ctx context.Context) *gdb.Model {
return dao.DB().Model(dao.table).Safe().Ctx(ctx)
}
// Transaction wraps the transaction logic using function f.
// It rolls back the transaction and returns the error if function f returns a non-nil error.
// It commits the transaction and returns nil if function f returns nil.
//
// Note: Do not commit or roll back the transaction in function f,
// as it is automatically handled by this function.
func (dao *RewardsDao) Transaction(ctx context.Context, f func(ctx context.Context, tx gdb.TX) error) (err error) {
return dao.Ctx(ctx).Transaction(ctx, f)
}

View File

@ -16,7 +16,6 @@ type RolesDao struct {
table string // table is the underlying table name of the DAO.
group string // group is the database configuration group name of the current DAO.
columns RolesColumns // columns contains all the column names of Table for convenient usage.
handlers []gdb.ModelHandler // handlers for customized model modification.
}
// RolesColumns defines and stores column names for the table roles.
@ -46,12 +45,11 @@ var rolesColumns = RolesColumns{
}
// NewRolesDao creates and returns a new DAO object for table data access.
func NewRolesDao(handlers ...gdb.ModelHandler) *RolesDao {
func NewRolesDao() *RolesDao {
return &RolesDao{
group: "default",
table: "roles",
columns: rolesColumns,
handlers: handlers,
}
}
@ -77,11 +75,7 @@ func (dao *RolesDao) Group() string {
// Ctx creates and returns a Model for the current DAO. It automatically sets the context for the current operation.
func (dao *RolesDao) Ctx(ctx context.Context) *gdb.Model {
model := dao.DB().Model(dao.table)
for _, handler := range dao.handlers {
model = handler(model)
}
return model.Safe().Ctx(ctx)
return dao.DB().Model(dao.table).Safe().Ctx(ctx)
}
// Transaction wraps the transaction logic using function f.

View File

@ -0,0 +1,77 @@
// ==========================================================================
// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
// ==========================================================================
package internal
import (
"context"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/frame/g"
)
// StoreRewardsDao is the data access object for the table store_rewards.
type StoreRewardsDao struct {
table string // table is the underlying table name of the DAO.
group string // group is the database configuration group name of the current DAO.
columns StoreRewardsColumns // columns contains all the column names of Table for convenient usage.
}
// StoreRewardsColumns defines and stores column names for the table store_rewards.
type StoreRewardsColumns struct {
StoreId string // 门店ID
RewardId string // 奖励ID
CreatedAt string // 创建时间
}
// storeRewardsColumns holds the columns for the table store_rewards.
var storeRewardsColumns = StoreRewardsColumns{
StoreId: "store_id",
RewardId: "reward_id",
CreatedAt: "created_at",
}
// NewStoreRewardsDao creates and returns a new DAO object for table data access.
func NewStoreRewardsDao() *StoreRewardsDao {
return &StoreRewardsDao{
group: "default",
table: "store_rewards",
columns: storeRewardsColumns,
}
}
// DB retrieves and returns the underlying raw database management object of the current DAO.
func (dao *StoreRewardsDao) DB() gdb.DB {
return g.DB(dao.group)
}
// Table returns the table name of the current DAO.
func (dao *StoreRewardsDao) Table() string {
return dao.table
}
// Columns returns all column names of the current DAO.
func (dao *StoreRewardsDao) Columns() StoreRewardsColumns {
return dao.columns
}
// Group returns the database configuration group name of the current DAO.
func (dao *StoreRewardsDao) Group() string {
return dao.group
}
// Ctx creates and returns a Model for the current DAO. It automatically sets the context for the current operation.
func (dao *StoreRewardsDao) Ctx(ctx context.Context) *gdb.Model {
return dao.DB().Model(dao.table).Safe().Ctx(ctx)
}
// Transaction wraps the transaction logic using function f.
// It rolls back the transaction and returns the error if function f returns a non-nil error.
// It commits the transaction and returns nil if function f returns nil.
//
// Note: Do not commit or roll back the transaction in function f,
// as it is automatically handled by this function.
func (dao *StoreRewardsDao) Transaction(ctx context.Context, f func(ctx context.Context, tx gdb.TX) error) (err error) {
return dao.Ctx(ctx).Transaction(ctx, f)
}

View File

@ -16,7 +16,6 @@ type StoresDao struct {
table string // table is the underlying table name of the DAO.
group string // group is the database configuration group name of the current DAO.
columns StoresColumns // columns contains all the column names of Table for convenient usage.
handlers []gdb.ModelHandler // handlers for customized model modification.
}
// StoresColumns defines and stores column names for the table stores.
@ -50,12 +49,11 @@ var storesColumns = StoresColumns{
}
// NewStoresDao creates and returns a new DAO object for table data access.
func NewStoresDao(handlers ...gdb.ModelHandler) *StoresDao {
func NewStoresDao() *StoresDao {
return &StoresDao{
group: "default",
table: "stores",
columns: storesColumns,
handlers: handlers,
}
}
@ -81,11 +79,7 @@ func (dao *StoresDao) Group() string {
// Ctx creates and returns a Model for the current DAO. It automatically sets the context for the current operation.
func (dao *StoresDao) Ctx(ctx context.Context) *gdb.Model {
model := dao.DB().Model(dao.table)
for _, handler := range dao.handlers {
model = handler(model)
}
return model.Safe().Ctx(ctx)
return dao.DB().Model(dao.table).Safe().Ctx(ctx)
}
// Transaction wraps the transaction logic using function f.

View File

@ -16,7 +16,6 @@ type UsersDao struct {
table string // table is the underlying table name of the DAO.
group string // group is the database configuration group name of the current DAO.
columns UsersColumns // columns contains all the column names of Table for convenient usage.
handlers []gdb.ModelHandler // handlers for customized model modification.
}
// UsersColumns defines and stores column names for the table users.
@ -60,12 +59,11 @@ var usersColumns = UsersColumns{
}
// NewUsersDao creates and returns a new DAO object for table data access.
func NewUsersDao(handlers ...gdb.ModelHandler) *UsersDao {
func NewUsersDao() *UsersDao {
return &UsersDao{
group: "default",
table: "users",
columns: usersColumns,
handlers: handlers,
}
}
@ -91,11 +89,7 @@ func (dao *UsersDao) Group() string {
// Ctx creates and returns a Model for the current DAO. It automatically sets the context for the current operation.
func (dao *UsersDao) Ctx(ctx context.Context) *gdb.Model {
model := dao.DB().Model(dao.table)
for _, handler := range dao.handlers {
model = handler(model)
}
return model.Safe().Ctx(ctx)
return dao.DB().Model(dao.table).Safe().Ctx(ctx)
}
// Transaction wraps the transaction logic using function f.

27
internal/dao/rewards.go Normal file
View File

@ -0,0 +1,27 @@
// =================================================================================
// This file is auto-generated by the GoFrame CLI tool. You may modify it as needed.
// =================================================================================
package dao
import (
"server/internal/dao/internal"
)
// internalRewardsDao is an internal type for wrapping the internal DAO implementation.
type internalRewardsDao = *internal.RewardsDao
// rewardsDao is the data access object for the table rewards.
// You can define custom methods on it to extend its functionality as needed.
type rewardsDao struct {
internalRewardsDao
}
var (
// Rewards is a globally accessible object for table rewards operations.
Rewards = rewardsDao{
internal.NewRewardsDao(),
}
)
// Add your custom methods and functionality below.

View File

@ -0,0 +1,27 @@
// =================================================================================
// This file is auto-generated by the GoFrame CLI tool. You may modify it as needed.
// =================================================================================
package dao
import (
"server/internal/dao/internal"
)
// internalStoreRewardsDao is an internal type for wrapping the internal DAO implementation.
type internalStoreRewardsDao = *internal.StoreRewardsDao
// storeRewardsDao is the data access object for the table store_rewards.
// You can define custom methods on it to extend its functionality as needed.
type storeRewardsDao struct {
internalStoreRewardsDao
}
var (
// StoreRewards is a globally accessible object for table store_rewards operations.
StoreRewards = storeRewardsDao{
internal.NewStoreRewardsDao(),
}
)
// Add your custom methods and functionality below.

View File

@ -9,6 +9,7 @@ import (
_ "server/internal/logic/feedback"
_ "server/internal/logic/merchant"
_ "server/internal/logic/merchantAdmin"
_ "server/internal/logic/reward"
_ "server/internal/logic/rewardType"
_ "server/internal/logic/role"
_ "server/internal/logic/store"

View File

@ -0,0 +1,171 @@
package reward
import (
"context"
"fmt"
"server/internal/consts"
"server/internal/dao"
"server/internal/model"
"server/internal/model/do"
"server/internal/service"
"server/utility/ecode"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/errors/gerror"
)
type sReward struct{}
func New() service.IReward {
return &sReward{}
}
func init() {
service.RegisterReward(New())
}
// CreateSystemReward 创建系统奖励
func (s *sReward) CreateSystemReward(ctx context.Context, in *model.RewardCreateIn) (out *model.CreateOut, err error) {
if in.Name == "" {
return nil, gerror.New("奖励名称不能为空")
}
exist, err := dao.RewardTypes.Ctx(ctx).WherePri(in.RewardTypeID).Exist()
if err != nil {
return nil, ecode.Fail.Sub("奖励类型不存在")
}
if !exist {
return nil, ecode.Params.Sub("奖励类型不存在")
}
// TODO 生成奖励唯一 code
// 插入数据
id, err := dao.Rewards.Ctx(ctx).Data(do.Rewards{
RewardTypeId: in.RewardTypeID,
RewardScope: consts.SystemReward, // 系统奖励
Name: in.Name,
Code: "",
Description: in.Description,
Status: in.Status,
Stock: in.Stock,
StartAt: in.StartAt,
ExpireAt: in.ExpireAt,
}).OmitEmptyData().InsertAndGetId()
if err != nil {
return nil, ecode.Fail.Sub("创建奖励失败")
}
return &model.CreateOut{
Id: id,
}, nil
}
// CreateStoreReward 创建门店奖励
func (s *sReward) CreateStoreReward(ctx context.Context, in *model.RewardCreateIn) (out *model.CreateOut, err error) {
if in.OperatorRole != consts.MerchantRoleCode && in.OperatorRole != consts.AdminRoleCode {
return nil, ecode.Params.Sub("只有管理员和商户才能创建门店奖励")
}
// 验证 OperatorId 对 门店 id 是否存在权限
if in.OperatorRole == consts.MerchantRoleCode {
count, err := dao.MerchantAdmins.Ctx(ctx).LeftJoin(
dao.Stores.Table(),
fmt.Sprintf("%s.%s=%s.%s", dao.Stores.Table(), dao.Stores.Columns().MerchantId, dao.MerchantAdmins.Table(), dao.MerchantAdmins.Columns().MerchantId),
).Where(dao.Stores.Columns().Id, in.StoreIDs).WherePri(in.OperatorId).Count()
if err != nil {
return nil, gerror.Wrap(err, "检查商户权限失败")
}
if count != len(in.StoreIDs) {
return nil, ecode.Params.Sub("商户权限不足")
}
} else {
count, err := dao.StoreAdmins.Ctx(ctx).
LeftJoin(
dao.Stores.Table(),
fmt.Sprintf("%s.%s=%s.%s", dao.Stores.Table(), dao.Stores.Columns().Id, dao.StoreAdmins.Table(), dao.StoreAdmins.Columns().StoreId),
).WherePri(in.OperatorId).WhereIn(dao.Stores.Columns().Id, in.StoreIDs).Count()
if err != nil {
return nil, gerror.Wrap(err, "检查门店权限失败")
}
if count != len(in.StoreIDs) {
return nil, ecode.Params.Sub("门店权限不足")
}
}
if in.Name == "" {
return nil, gerror.New("奖励名称不能为空")
}
exist, err := dao.RewardTypes.Ctx(ctx).WherePri(in.RewardTypeID).Exist()
if err != nil {
return nil, ecode.Fail.Sub("奖励类型不存在")
}
if !exist {
return nil, ecode.Params.Sub("奖励类型不存在")
}
if err = dao.Rewards.Transaction(ctx, func(ctx context.Context, tx gdb.TX) error {
// TODO 生成奖励唯一 code
// 首先插入奖励
id, err := dao.Rewards.Ctx(ctx).Data(do.Rewards{
RewardTypeId: in.RewardTypeID,
RewardScope: consts.StoreReward, // 门店奖励
Name: in.Name,
Code: "",
Description: in.Description,
Status: in.Status,
Stock: in.Stock,
StartAt: in.StartAt,
ExpireAt: in.ExpireAt,
}).OmitEmptyData().InsertAndGetId() // 忽略空值插入
if err != nil {
return ecode.Fail.Sub("创建门店奖励失败")
}
insertDatas := make([]do.StoreRewards, 0, len(in.StoreIDs))
// 插入门店奖励关系表
for _, d := range in.StoreIDs {
insertDatas = append(insertDatas, do.StoreRewards{
RewardId: id,
StoreId: d,
})
}
if _, err := dao.StoreRewards.Ctx(ctx).Data(insertDatas).Insert(); err != nil {
return ecode.Fail.Sub("创建门店奖励关联失败")
}
return nil
}); err != nil {
return nil, err
}
return
}
// ListSystemReward 查询系统奖励列表
func (s *sReward) ListSystemReward(ctx context.Context, in *model.RewardListIn) (out *model.RewardListOut, err error) {
return
}
// ListStoreReward 查询门店奖励列表
func (s *sReward) ListStoreReward(ctx context.Context, in *model.RewardListIn) (out *model.RewardListOut, err error) {
return
}
// UpdateSystemReward 更新系统奖励
func (s *sReward) UpdateSystemReward(ctx context.Context, in *model.RewardUpdateIn) (out *model.UpdateOut, err error) {
return
}
// UpdateStoreReward 更新门店奖励
func (s *sReward) UpdateStoreReward(ctx context.Context, in *model.RewardUpdateIn) (out *model.UpdateOut, err error) {
return
}
// DeleteSystemReward 删除系统奖励
func (s *sReward) DeleteSystemReward(ctx context.Context, in *model.RewardDeleteIn) (out *model.DeleteOut, err error) {
return
}
// DeleteStoreReward 删除门店奖励
func (s *sReward) DeleteStoreReward(ctx context.Context, in *model.RewardDeleteIn) (out *model.DeleteOut, err error) {
return
}
func (s *sReward) Detail(ctx context.Context, in *model.RewardDetailIn) (out *model.RewardDetailOut, err error) {
return
}

View File

@ -1,7 +1,10 @@
package model
import "github.com/gogf/gf/v2/frame/g"
// Admin 管理员信息
type Admin struct {
g.Meta `orm:"table:admins"`
Id int64 `json:"id" orm:"id,primary"` // 管理员ID
RoleId int64 `json:"roleId" orm:"role_id,not null"` // 角色ID
Username string `json:"username" orm:"username,not null"` // 管理员用户名

View File

@ -0,0 +1,28 @@
// =================================================================================
// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
// =================================================================================
package do
import (
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/os/gtime"
)
// Rewards is the golang structure of table rewards for DAO operations like Where/Data.
type Rewards struct {
g.Meta `orm:"table:rewards, do:true"`
Id interface{} // 奖励唯一标识符
RewardTypeId interface{} // 奖励类型ID
RewardScope interface{} // 奖励范围1=系统奖励2=门店奖励
Name interface{} // 奖励名称
Code interface{} // 奖励编号
Description interface{} // 奖励描述
Status interface{} // 状态1=启用2=禁用
Stock interface{} // 奖励库存0表示无限制
StartAt *gtime.Time // 奖励有效开始时间
ExpireAt *gtime.Time // 奖励有效结束时间
CreatedAt *gtime.Time // 创建时间
UpdatedAt *gtime.Time // 更新时间
DeletedAt *gtime.Time // 软删除时间戳
}

View File

@ -0,0 +1,18 @@
// =================================================================================
// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
// =================================================================================
package do
import (
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/os/gtime"
)
// StoreRewards is the golang structure of table store_rewards for DAO operations like Where/Data.
type StoreRewards struct {
g.Meta `orm:"table:store_rewards, do:true"`
StoreId interface{} // 门店ID
RewardId interface{} // 奖励ID
CreatedAt *gtime.Time // 创建时间
}

View File

@ -0,0 +1,26 @@
// =================================================================================
// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
// =================================================================================
package entity
import (
"github.com/gogf/gf/v2/os/gtime"
)
// Rewards is the golang structure for table rewards.
type Rewards struct {
Id int64 `json:"id" orm:"id" description:"奖励唯一标识符"` // 奖励唯一标识符
RewardTypeId int64 `json:"rewardTypeId" orm:"reward_type_id" description:"奖励类型ID"` // 奖励类型ID
RewardScope int `json:"rewardScope" orm:"reward_scope" description:"奖励范围1=系统奖励2=门店奖励"` // 奖励范围1=系统奖励2=门店奖励
Name string `json:"name" orm:"name" description:"奖励名称"` // 奖励名称
Code string `json:"code" orm:"code" description:"奖励编号"` // 奖励编号
Description string `json:"description" orm:"description" description:"奖励描述"` // 奖励描述
Status int `json:"status" orm:"status" description:"状态1=启用2=禁用"` // 状态1=启用2=禁用
Stock int `json:"stock" orm:"stock" description:"奖励库存0表示无限制"` // 奖励库存0表示无限制
StartAt *gtime.Time `json:"startAt" orm:"start_at" description:"奖励有效开始时间"` // 奖励有效开始时间
ExpireAt *gtime.Time `json:"expireAt" orm:"expire_at" description:"奖励有效结束时间"` // 奖励有效结束时间
CreatedAt *gtime.Time `json:"createdAt" orm:"created_at" description:"创建时间"` // 创建时间
UpdatedAt *gtime.Time `json:"updatedAt" orm:"updated_at" description:"更新时间"` // 更新时间
DeletedAt *gtime.Time `json:"deletedAt" orm:"deleted_at" description:"软删除时间戳"` // 软删除时间戳
}

View File

@ -0,0 +1,16 @@
// =================================================================================
// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
// =================================================================================
package entity
import (
"github.com/gogf/gf/v2/os/gtime"
)
// StoreRewards is the golang structure for table store_rewards.
type StoreRewards struct {
StoreId int64 `json:"storeId" orm:"store_id" description:"门店ID"` // 门店ID
RewardId int64 `json:"rewardId" orm:"reward_id" description:"奖励ID"` // 奖励ID
CreatedAt *gtime.Time `json:"createdAt" orm:"created_at" description:"创建时间"` // 创建时间
}

74
internal/model/reward.go Normal file
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@ -0,0 +1,74 @@
package model
import (
"github.com/gogf/gf/v2/os/gtime"
)
// Reward 奖励信息
type Reward struct {
ID int64 `json:"id" orm:"id,primary"` // 奖励ID
RewardTypeID int64 `json:"rewardTypeId" orm:"reward_type_id,not null"` // 奖励类型ID
RewardScope int `json:"rewardScope" orm:"reward_scope,not null,default:2"` // 奖励范围1=系统奖励2=门店奖励
Name string `json:"name" orm:"name,not null"` // 奖励名称
Code string `json:"code" orm:"code,unique"` // 奖励编号
Description string `json:"description" orm:"description"` // 奖励描述
Status int `json:"status" orm:"status,default:1"` // 状态1=启用2=禁用
Stock int `json:"stock" orm:"stock,default:0"` // 奖励库存0表示无限制
StartAt *gtime.Time `json:"startAt" orm:"start_at"` // 奖励有效开始时间
ExpireAt *gtime.Time `json:"expireAt" orm:"expire_at"` // 奖励有效结束时间
}
type RewardCreateIn struct {
OperatorId int64 // 操作人ID
OperatorRole string // 操作人角色
RewardTypeID int64 // 奖励类型ID
RewardScope int // 奖励范围1=系统奖励2=门店奖励
Name string // 奖励名称
Description string // 奖励描述
Status int // 状态1=启用2=禁用
Stock int // 奖励库存0表示无限制
StartAt *gtime.Time // 奖励有效开始时间
ExpireAt *gtime.Time // 奖励有效结束时间
StoreIDs []int64 // 关联门店ID列表仅门店奖励需要
}
type RewardUpdateIn struct {
ID int64 // 奖励ID
RewardTypeID int64 // 奖励类型ID
RewardScope int // 奖励范围1=系统奖励2=门店奖励
Name string // 奖励名称
Description string // 奖励描述
Status int // 状态1=启用2=禁用
Stock int // 奖励库存0表示无限制
StartAt *gtime.Time // 奖励有效开始时间
ExpireAt *gtime.Time // 奖励有效结束时间
StoreIDs []int64 // 关联门店ID列表仅门店奖励需要
}
type RewardListIn struct {
Page int // 页码
Size int // 每页数量
StoreID *int64 // 门店ID用于过滤门店可见的奖励
RewardTypeID int64 // 奖励类型ID
Name string // 奖励名称(模糊查询)
Status int // 状态1=启用2=禁用
RewardScope int // 奖励范围1=系统奖励2=门店奖励
}
type RewardListOut struct {
List []Reward // 奖励列表
Total int // 总记录数
}
type RewardDeleteIn struct {
ID int64 // 奖励ID
}
type RewardDetailIn struct {
ID int64 // 奖励ID
}
type RewardDetailOut struct {
*Reward
StoreIDs []int64 // 关联门店ID列表仅门店奖励有值
}

View File

@ -0,0 +1,48 @@
// ================================================================================
// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
// You can delete these comments if you wish manually maintain this interface file.
// ================================================================================
package service
import (
"context"
"server/internal/model"
)
type (
IReward interface {
// CreateSystemReward 创建系统奖励
CreateSystemReward(ctx context.Context, in *model.RewardCreateIn) (out *model.CreateOut, err error)
// CreateStoreReward 创建门店奖励
CreateStoreReward(ctx context.Context, in *model.RewardCreateIn) (out *model.CreateOut, err error)
// ListSystemReward 查询系统奖励列表
ListSystemReward(ctx context.Context, in *model.RewardListIn) (out *model.RewardListOut, err error)
// ListStoreReward 查询门店奖励列表
ListStoreReward(ctx context.Context, in *model.RewardListIn) (out *model.RewardListOut, err error)
// UpdateSystemReward 更新系统奖励
UpdateSystemReward(ctx context.Context, in *model.RewardUpdateIn) (out *model.UpdateOut, err error)
// UpdateStoreReward 更新门店奖励
UpdateStoreReward(ctx context.Context, in *model.RewardUpdateIn) (out *model.UpdateOut, err error)
// DeleteSystemReward 删除系统奖励
DeleteSystemReward(ctx context.Context, in *model.RewardDeleteIn) (out *model.DeleteOut, err error)
// DeleteStoreReward 删除门店奖励
DeleteStoreReward(ctx context.Context, in *model.RewardDeleteIn) (out *model.DeleteOut, err error)
Detail(ctx context.Context, in *model.RewardDetailIn) (out *model.RewardDetailOut, err error)
}
)
var (
localReward IReward
)
func Reward() IReward {
if localReward == nil {
panic("implement not found for interface IReward, forgot register?")
}
return localReward
}
func RegisterReward(i IReward) {
localReward = i
}