新增游戏绑定方式,修改任务排行
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@ -10,13 +10,11 @@ import (
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// StoreTaskRewards is the golang structure for table store_task_rewards.
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type StoreTaskRewards struct {
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Id int64 `json:"id" orm:"id" description:"任务奖励关联ID"` // 任务奖励关联ID
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TaskId int64 `json:"taskId" orm:"task_id" description:"门店任务ID"` // 门店任务ID
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RewardId int64 `json:"rewardId" orm:"reward_id" description:"奖励ID"` // 奖励ID
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StoreId int64 `json:"storeId" orm:"store_id" description:"门店ID"` // 门店ID
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Quantity int `json:"quantity" orm:"quantity" description:"奖励数量(如发放多少个奖励)"` // 奖励数量(如发放多少个奖励)
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Status int `json:"status" orm:"status" description:"状态:1=正常,0=禁用"` // 状态:1=正常,0=禁用
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CreatedAt *gtime.Time `json:"createdAt" orm:"created_at" description:"创建时间"` // 创建时间
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UpdatedAt *gtime.Time `json:"updatedAt" orm:"updated_at" description:"更新时间"` // 更新时间
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DeletedAt *gtime.Time `json:"deletedAt" orm:"deleted_at" description:"软删除时间戳"` // 软删除时间戳
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Id int64 `json:"id" orm:"id" description:"任务奖励关联ID"` // 任务奖励关联ID
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TaskId int64 `json:"taskId" orm:"task_id" description:"门店任务ID"` // 门店任务ID
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RewardId int64 `json:"rewardId" orm:"reward_id" description:"奖励ID"` // 奖励ID
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StoreId int64 `json:"storeId" orm:"store_id" description:"门店ID"` // 门店ID
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CreatedAt *gtime.Time `json:"createdAt" orm:"created_at" description:"创建时间"` // 创建时间
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UpdatedAt *gtime.Time `json:"updatedAt" orm:"updated_at" description:"更新时间"` // 更新时间
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DeletedAt *gtime.Time `json:"deletedAt" orm:"deleted_at" description:"软删除时间戳"` // 软删除时间戳
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}
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