新增游戏人生领取奖励相关接口

This commit is contained in:
chy
2025-06-20 16:56:28 +08:00
parent db97319cf9
commit 2280762db9
12 changed files with 241 additions and 59 deletions

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@ -1,6 +1,8 @@
package v1
import "github.com/gogf/gf/v2/frame/g"
import (
"github.com/gogf/gf/v2/frame/g"
)
type ListReq struct {
g.Meta `path:"/reward" method:"get" tags:"Reward" summary:"(系统、商户、门店后台)获取奖励列表"`
@ -55,19 +57,131 @@ type DeleteRes struct {
Success bool `json:"success" dc:"是否成功"`
}
type CallbackReq struct {
g.Meta `path:"/reward/callback" method:"post" tags:"Reward" summary:"(tencent)回调"`
TaskId int64 `json:"taskId" v:"required#任务id不能为空" dc:"任务Id"`
AreaId int64 `json:"areaId" dc:"大区Id"`
GameId int64 `json:"gid" v:"required#游戏id不能为空" dc:"游戏Id"`
RoleIdx string `json:"roleIdx" dc:"角色索引"`
RewradType []int64 `json:"rewardType" v:"required#奖励类型不能为空" dc:"奖励类型"`
// GiftResponse Water 外部--
type GiftResponse struct {
GiftItem GiftItem `json:"rst_list"`
}
type GameRoleInfo struct {
// FIXME
}
type userAddress struct {
// FIXME
}
type WaterExtraInfo struct {
// FIXME
}
type GoodsType struct {
// FIXME
}
type GoodsDisplayType struct {
// FIXME
}
type MerchantInfo struct {
// FIXME
}
type GoodsExtraInfo struct {
// FIXME
}
type Water struct {
Uid string `json:"uid"` // 用户id
UidType uint32 `json:"uidtype"` // 用户id的类型(0是openid,1是uin)
WinningTime uint32 `json:"winningtime"` // 获奖时间
GoodsId uint32 `json:"goodsid"` // 物品id
GoodsCfg GoodsCfg `json:"goodscfg"` // 物品配置置信息
Gid uint32 `json:"gid"` // 活动id领取的游戏渠道
OverdueTime uint32 `json:"overduetime"` // 物品的过期时间
Status uint32 `json:"status"` // 领取状态: 0未发放1已发放2是已发放且失败(失败)4是未发放且未过期6物品已过期未发放
RecvUid string `json:"recvuid"` // 领奖的用户 id (qq号)
Role GameRoleInfo `json:"role"` // 游戏角色信息
CdKey string `json:"cdkey"` // cdkey实物的兑换码/游戏道具兑换码
WaterType uint32 `json:"watertype"` // 抽奖流水类型, 0是抽奖1是核销2是 tgp
SrcType uint32 `json:"srctype"` // 抽奖来源类型id
SrcName string `json:"srcname"` // 抽奖来源类型名称
ActId string `json:"actid"` // 活动id
LotteryId uint32 `json:"lotteryid"` // 抽奖区id
GiftId uint32 `json:"giftid"` // 礼包id
ShopId uint32 `json:"shopid"` // 门店id
Extra string `json:"extra"` // 线下O2O相关信息
RecvTime uint32 `json:"recvtime"` // 领取时间
Code string `json:"code"` // 核销码
TransEq string `json:"traneq"` // 交易流水号
Filter1 string `json:"filter1"` // 用于筛选流水记录的业务自定义条件1
Filter2 string `json:"filter2"` // 用于筛选流水记录的业务自定义条件2
UserAddrType uint32 `json:"useraddrtype"` // 用户地址类型 (1是默认地址, 2是用户确认后地址)——仅面向邮寄的物品使用
UserAddr userAddress `json:"useraddr"` // 用户地址信息——仅面向类型的物品使用
Cltip string `json:"cltip"` // 用户领奖ip
Bsave uint32 `json:"bsave"` // 是否保存到物品表
SaveType uint32 `json:"savetype"` // 0表示用户积分流水 1表示用户物品表2表示折扣券
Sid uint32 `json:"sid"` // 用户流水id和uid1共同确定一个物品
NeedPoints uint32 `json:"needpoints"` // 物品消耗的钱
ExtraInfo WaterExtraInfo `json:"extrainfo"` // 其余信息
AppFilter string `json:"appfilter"` // 业务拓展数据,王者人生为空
OrderId string `json:"orderid"` // 订单id唯一标记一条流水
MercId string `json:"mercid"` // 商家 id
TipOpenId string `json:"tipopenid"` // 游戏人生openid
GoodsIdStr string `json:"goods_id_str"` // 字符串类型Goods id
GiftIdStr string `json:"gift_id_str"` // 字符串类型Gift id
LottIdStr string `json:"lott_id_str"` // 字符串类型Lott id
}
type GoodsCfg struct {
GoodsId uint32 `json:"goodsid"` // 物品id
Gid uint32 `json:"gid"` // 游戏id
GoodsType GoodsType `json:"goodstype"` // 物品类型
Maid string `json:"maid"` // ma单号
Each uint32 `json:"each"` // 每次发奖的数量
GoodsName string `json:"goodsname"` // 物品名称
GoodsDetail string `json:"goodsdetail"` // 物品说明信息
OverdueTime uint32 `json:"overduetime"` // 物品的过期时间
Status uint32 `json:"status"` // 物品状态 0-下线 1-上线
GoodsIcon string `json:"goodsicon"` // 物品图片地址
Provider string `json:"provider"` // 物品提供方名称
RecvWay string `json:"recvway"` // 领取方式
RecvWayUrl string `json:"recvwayurl"` // 领取方式详情url
MailUrl string `json:"mailurl"` // 邮寄地址url
DisplayType GoodsDisplayType `json:"displaytype"` // 物品展示类型(枚举或自定义类型)
Merchant MerchantInfo `json:"merchant"` // 商家信息(需另外定义)
Extra GoodsExtraInfo `json:"extra"` // 其它信息(需另外定义)
GoodsIdStr string `json:"goods_id_str"` // 字符串类型的物品ID
AppId string `json:"app_id"` // 所属业务ID
ActId string `json:"act_id"` // 活动ID
}
type GiftItem struct {
Result int `json:"result"` // 1-奖励发放成功2-奖励兑换失败(礼包发放背包环节成功,需要重新引导领奖) 3-针对只需要发背包,然后引导用户到人生应用背包领奖的奖励类型,发奖成功了 4-water错误一般是orderid不做兑换操作
Water Water `json:"water"` // 礼包列表数据
}
type CallbackReq struct {
g.Meta `path:"/reward/callback" method:"post" tags:"Reward" summary:"(tencent)回调"`
Uid string `json:"uid" v:"required#用户id不能为空" dc:"用户id"`
OrderId string `json:"order_id" v:"required#流水订单id不能为空" dc:"用户领取流水订单"`
PrizeChannelId string `json:"prize_channel_id" v:"required#奖品渠道id不能为空" dc:"奖品渠道id"`
PrizeId string `json:"prize_id"`
PrizeType uint32 `json:"prize_type"`
PrizeSubType uint32 `json:"prize_sub_type"`
Num uint32 `json:"num"`
CustomInfo string `json:"custom_info"`
}
type CallbackData struct {
PrizeCode string `json:"prize_code"`
Comment string `json:"comment"`
}
type CallbackRes struct {
List interface{} `json:"list" dc:"物品列表"`
Result int64 `json:"result" dc:"1-奖励发放成功2-奖励兑换失败礼包发放背包环节成功需要重新引导领奖3-针对只需要发背包然后引导用户到人生应用背包领奖的奖励类型发奖成功了4-water错误一般是orderid不做兑换操作"`
Water *Water `json:"water" dc:"礼包列表"`
Errcode int32 `json:"errcode"`
Errmsg string `json:"errmsg"`
AppId string `json:"appid"`
OrderId string `json:"order_id"`
Datas []CallbackData `json:"data"`
}
type GetLiftReq struct {
@ -82,10 +196,7 @@ type GetLiftReq struct {
type GetLiftRes struct {
List interface{} `json:"list" dc:"物品列表"`
Result int64 `json:"result" dc:"1-奖励发放成功2-奖励兑换失败礼包发放背包环节成功需要重新引导领奖3-针对只需要发背包然后引导用户到人生应用背包领奖的奖励类型发奖成功了4-water错误一般是orderid不做兑换操作"`
Water *Water `json:"water" dc:"礼包列表"`
}
type Water struct {
Water Water `json:"water" dc:"礼包列表"`
}
type GetGoodsListReq struct {
@ -97,6 +208,7 @@ type GetGoodsListReq struct {
OrderType string `json:"orderType" dc:"winningtime:根据获取时间排序 overduetime:根据过期时间排序"`
OrderbyDesc int64 `json:"orderbDesc" dc:"1降序 2:升序"`
Goodsstatus int64 `json:"Goodsstatus" dc:"查询的物品状态0:查所有 2是已发放(成功和失败)4是未发放且未过期6是未发放且已过期"`
BindType int `json:"bindType" v:"required#绑定类型不能为空" dc:"绑定类型"`
}
type GetGoodsListRes struct {

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@ -14,7 +14,7 @@ const (
GetTaskList = "GetTaskList"
QueryUserRoleList = "QueryUserRoleList"
GetGift = "GetGift"
GetUserGoodsList = "GetUserGoodsList"
QueryUserGoodsList = "QueryUserGoodsList"
ExchangeGoods = "ExchangeGoods"
QueryUserGoodsDetail = "QueryUserGoodsDetail"
)

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@ -2,10 +2,27 @@ package reward
import (
"context"
"crypto/md5"
"encoding/hex"
"fmt"
"github.com/gogf/gf/v2/frame/g"
"server/api/reward/v1"
"strings"
)
func (c *ControllerV1) Callback(ctx context.Context, req *v1.CallbackReq) (res *v1.CallbackRes, err error) {
fromCtx := g.RequestFromCtx(ctx)
appid := fromCtx.Header.Get("Custom-Data-Appid")
timestamp := fromCtx.Header.Get("Custom-Data-Timestamp")
nonce := fromCtx.Header.Get("Custom-Data-Nonce")
auth := fromCtx.Header.Get("Custom-Data-Auth")
return nil, err
data := fmt.Sprintf("%s%s%s%s%d%d%d%s%s%s#%s", req.Uid, req.OrderId, req.PrizeChannelId, req.PrizeId, req.PrizeType, req.PrizeSubType, req.Num, appid, timestamp, nonce, auth)
stateOri := md5.Sum([]byte(data))
state := hex.EncodeToString(stateOri[:])
myAuth := strings.ToUpper(state)
if myAuth != auth {
return &v1.CallbackRes{Errcode: 252151000, OrderId: req.OrderId, Datas: []v1.CallbackData{{PrizeCode: req.OrderId}}}, err
}
return &v1.CallbackRes{Errcode: 0, OrderId: req.OrderId, Datas: []v1.CallbackData{{PrizeCode: req.OrderId}}}, err
}

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@ -2,6 +2,7 @@ package reward
import (
"context"
"github.com/gogf/gf/v2/frame/g"
"server/internal/model"
"server/internal/service"
@ -9,6 +10,10 @@ import (
)
func (c *ControllerV1) GetGoodsList(ctx context.Context, req *v1.GetGoodsListReq) (res *v1.GetGoodsListRes, err error) {
// 获取用户 id
ctxVar := g.RequestFromCtx(ctx).GetCtxVar("id").Int64()
out, err := service.Reward().GetGoodsList(ctx, &model.GetGoodsListIn{
Appfilter: req.Appfilter,
BigTime: req.BigTime,
@ -17,6 +22,8 @@ func (c *ControllerV1) GetGoodsList(ctx context.Context, req *v1.GetGoodsListReq
OrderType: req.OrderType,
OrderbyDesc: req.OrderbyDesc,
Pageidx: req.Pageidx,
UserId: ctxVar,
BindType: req.BindType,
})
if err != nil {

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@ -2,27 +2,24 @@ package reward
import (
"context"
"server/internal/model"
"server/internal/service"
"server/api/reward/v1"
)
func (c *ControllerV1) GetLift(ctx context.Context, req *v1.GetLiftReq) (res *v1.GetLiftRes, err error) {
out, err := service.Reward().GetLift(ctx, &model.RewardCallbackIn{
AreaId: req.AreaId,
GameId: req.GameId,
RewradTypeId: req.RewradType,
RoleIdx: req.RoleIdx,
TaskId: req.TaskId,
})
if err != nil {
return nil, err
}
return &v1.GetLiftRes{
List: out.List,
Result: out.Result,
Water: nil,
}, nil
//out, err := service.Reward().GetLift(ctx, &model.GetGoodsGetIn{
// AreaId: req.AreaId,
// GameId: req.GameId,
// RewradTypeId: req.RewradType,
// RoleIdx: req.RoleIdx,
// TaskId: req.TaskId,
//})
//
//if err != nil {
// return nil, err
//}
//return &v1.GetLiftRes{
// List: out.List,
// Result: out.Result,
//}, nil
return nil, err
}

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@ -9,6 +9,7 @@ import (
"server/internal/model/do"
"server/internal/service"
"server/utility/ecode"
"server/utility/gamelife"
)
type sReward struct{}
@ -321,17 +322,32 @@ func (s *sReward) List(ctx context.Context, in *model.RewardListIn) (out *model.
func (s *sReward) GetLift(ctx context.Context, in *model.RewardCallbackIn) (out *model.RewardCallbackOut, err error) {
// 遍历奖励类型列表
for _, v := range in.RewradTypeId {
if v > 0 {
// 发背包+兑换
//for _, v := range in.RewradTypeId {
// if v > 0 {
// // 发背包+兑换
//
// }
// if v > 0 {
// // 直接发背包
// }
//}
}
if v > 0 {
// 直接发背包
}
activity, err := gamelife.GetGamelifeClient(ctx).RequestActivity(ctx, &model.QQNetbarActivityIn{ServiceName: consts.GetGift, GiftParam: model.GiftParam{
TaskId: in.TaskId,
AreaId: in.AreaId,
Gid: in.GameId,
RoleIdx: in.RoleIdx,
}})
_, ok := activity.(*model.GiftResponse)
if !ok {
return nil, ecode.Fail.Sub("数据类型转换失败")
}
// 存储数据库记录
//for _, item := range result.GiftItem {
// item.Result
//}
return nil, err
}
@ -339,9 +355,39 @@ func (s *sReward) GetLift(ctx context.Context, in *model.RewardCallbackIn) (out
// GetGoodsList 调用外部获取物品列表
func (s *sReward) GetGoodsList(ctx context.Context, in *model.GetGoodsListIn) (out *model.GetGoodsListOut, err error) {
// 调用 tencent
var user model.User
// 查询用户信息
//err = dao.Users.Ctx(ctx).Where(do.Users{Id: in.UserId}).Scan(&user)
err = dao.Users.Ctx(ctx).Where(do.Users{Id: 19}).Scan(&user)
if err != nil {
return nil, ecode.Fail.Sub("查询用户失败")
}
var pOpenId string
// 判断绑定类型 QQ还是WX
if in.BindType == 1 {
pOpenId = user.QQPopenId
} else {
pOpenId = user.WXPopenId
}
return nil, err
// 调用 tencent
result, err := gamelife.GetGamelifeClient(ctx).RequestActivity(ctx, &model.QQNetbarActivityIn{ServiceName: consts.QueryUserGoodsList, BindType: in.BindType,
GoodsParam: model.GoodsParam{AppFilter: in.Appfilter, BigTime: in.BigTime, GoodsStatus: int(in.Goodsstatus), Num: int(in.Num), OrderByDesc: true, OrderType: in.OrderType, Pageidx: in.Pageidx, Gid: 26},
PopenId: pOpenId, NickName: user.Nickname})
if err != nil {
return nil, ecode.Fail.Sub("请求失败")
}
response, ok := result.(*model.GoodsResponse)
if !ok {
return nil, ecode.Fail.Sub("类型断言失败")
}
return &model.GetGoodsListOut{
List: response.Waters,
Pageidx: response.PageIdx,
Total: response.Total,
}, nil
}
// GetGoods 物品兑换

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@ -38,10 +38,6 @@ func (s *sTask) UserTaskRankingList(ctx context.Context, in *model.UserTaskRanki
start = time.Date(now.Year(), now.Month(), now.Day(), 0, 0, 0, 0, now.Location())
// 当天结束时间
end = time.Date(now.Year(), now.Month(), now.Day(), 23, 59, 59, 0, now.Location())
fmt.Println("开始时间:", start)
fmt.Println("结束时间:", end)
} else if in.Type == 2 {
// 周
now := time.Now()

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@ -127,7 +127,7 @@ type QQNetbarActivityIn struct {
}
type GiftResponse struct {
GiftItem giftItem `json:"rst_list"`
GiftItem []giftItem `json:"rst_list"`
}
type gameRoleInfo struct {

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@ -93,11 +93,11 @@ type RewardListOut struct {
// RewardCallbackIn 任务奖励领取回调入参
type RewardCallbackIn struct {
AreaId int64
GameId int64
RewradTypeId []int64
AreaId int
GameId int
RewradTypeId []int
RoleIdx string
TaskId int64
TaskId string
}
type Water struct {
@ -116,7 +116,9 @@ type GetGoodsListIn struct {
Num int64 `json:"num"`
OrderType string `json:"orderType"`
OrderbyDesc int64 `json:"orderbDesc"`
Goodsstatus int64 `json:"Goodsstatus"`
Goodsstatus int64 `json:"goodsstatus"`
BindType int `json:"bindType"`
UserId int64 `json:"userId"`
}
type GetGoodsListOut struct {

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@ -24,6 +24,8 @@ type User struct {
LastLoginStoreId int `json:"lastLoginStoreId" orm:"last_login_store_id"` // 最后登录门店ID
LastLoginStoreName string `json:"lastLoginStoreName" orm:"last_login_store_name"` // 最后登录门店名称
FirstVisitAt *gtime.Time `json:"firstVisitAt" orm:"first_visit_at"` // 首次访问时间
QQPopenId string `json:"qqpopenid" orm:"qqpopenid"`
WXPopenId string `json:"wxpopenid" orm:"wxpopenid"`
}
// UserCreateIn 创建用户请求

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@ -363,8 +363,8 @@ func (s *gamelifeClient) RequestActivity(ctx context.Context, in *model.QQNetbar
return nil, ecode.Fail.Sub("请求出现异常")
}
return &result, nil
case consts.GetUserGoodsList:
value, err := dao.Games.Ctx(ctx).Where(do.Games{GameId: in.QueryUserGoodsDetailParam.Gid}).Fields(dao.Games.Columns().GameCode).Value()
case consts.QueryUserGoodsList:
value, err := dao.Games.Ctx(ctx).Where(do.Games{GameId: in.GoodsParam.Gid}).Fields(dao.Games.Columns().GameCode).Value()
if err != nil {
return nil, ecode.Fail.Sub("获取游戏编码失败")
}
@ -374,13 +374,13 @@ func (s *gamelifeClient) RequestActivity(ctx context.Context, in *model.QQNetbar
SetContext(ctx).
SetBody(in.GoodsParam).
SetResult(&result).
Post(fmt.Sprintf("%s%s?%s", taskURL, consts.GetUserGoodsList, cache.Params))
Post(fmt.Sprintf("%s%s?%s", taskURL, consts.QueryUserGoodsList, cache.Params))
if err != nil || resp.IsError() {
return nil, ecode.Fail.Sub("请求出现异常")
}
return &result, nil
case consts.ExchangeGoods:
value, err := dao.Games.Ctx(ctx).Where(do.Games{GameId: in.QueryUserGoodsDetailParam.Gid}).Fields(dao.Games.Columns().GameCode).Value()
value, err := dao.Games.Ctx(ctx).Where(do.Games{GameId: in.ExchangeGoodsParam.Gid}).Fields(dao.Games.Columns().GameCode).Value()
if err != nil {
return nil, ecode.Fail.Sub("获取游戏编码失败")
}

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@ -79,6 +79,9 @@ func init() {
enforcer.AddPolicy("user", "/x/task/getLoginTaskList", "GET", "获取任务列表(已登录)")
enforcer.AddPolicy("user", "/x/task/get", "POST", "领取任务")
// 奖励
enforcer.AddPolicy("user", "/x/reward/goods", "GET", "获取物品列表")
}
// 门店
{