实现门店桌面设置相关配置
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@ -13,10 +13,9 @@ import (
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// GamesDao is the data access object for the table games.
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type GamesDao struct {
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table string // table is the underlying table name of the DAO.
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group string // group is the database configuration group name of the current DAO.
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columns GamesColumns // columns contains all the column names of Table for convenient usage.
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handlers []gdb.ModelHandler // handlers for customized model modification.
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table string // table is the underlying table name of the DAO.
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group string // group is the database configuration group name of the current DAO.
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columns GamesColumns // columns contains all the column names of Table for convenient usage.
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}
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// GamesColumns defines and stores column names for the table games.
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@ -46,12 +45,11 @@ var gamesColumns = GamesColumns{
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}
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// NewGamesDao creates and returns a new DAO object for table data access.
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func NewGamesDao(handlers ...gdb.ModelHandler) *GamesDao {
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func NewGamesDao() *GamesDao {
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return &GamesDao{
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group: "default",
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table: "games",
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columns: gamesColumns,
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handlers: handlers,
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group: "default",
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table: "games",
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columns: gamesColumns,
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}
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}
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@ -77,11 +75,7 @@ func (dao *GamesDao) Group() string {
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// Ctx creates and returns a Model for the current DAO. It automatically sets the context for the current operation.
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func (dao *GamesDao) Ctx(ctx context.Context) *gdb.Model {
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model := dao.DB().Model(dao.table)
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for _, handler := range dao.handlers {
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model = handler(model)
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}
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return model.Safe().Ctx(ctx)
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return dao.DB().Model(dao.table).Safe().Ctx(ctx)
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}
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// Transaction wraps the transaction logic using function f.
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