查询任务排行,新增游戏基本接口
This commit is contained in:
5
internal/controller/game/game.go
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5
internal/controller/game/game.go
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// =================================================================================
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// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish.
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// =================================================================================
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package game
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15
internal/controller/game/game_new.go
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internal/controller/game/game_new.go
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// =================================================================================
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// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish.
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// =================================================================================
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package game
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import (
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"server/api/game"
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)
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type ControllerV1 struct{}
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func NewV1() game.IGameV1 {
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return &ControllerV1{}
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}
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internal/controller/game/game_v1_create.go
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internal/controller/game/game_v1_create.go
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package game
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import (
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"context"
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"server/internal/model"
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"server/internal/service"
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"server/api/game/v1"
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)
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func (c *ControllerV1) Create(ctx context.Context, req *v1.CreateReq) (res *v1.CreateRes, err error) {
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out, err := service.Game().CreateGame(ctx, &model.AddGameIn{
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Avatar: req.Avatar,
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GameCode: req.GameCode,
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GameId: req.GameID,
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GameName: req.GameName,
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})
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if err != nil {
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return nil, err
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}
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return &v1.CreateRes{
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Success: out.Success,
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}, nil
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}
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internal/controller/game/game_v1_delete.go
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internal/controller/game/game_v1_delete.go
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package game
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import (
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"context"
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"server/internal/model"
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"server/internal/service"
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"server/api/game/v1"
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)
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func (c *ControllerV1) Delete(ctx context.Context, req *v1.DeleteReq) (res *v1.DeleteRes, err error) {
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out, err := service.Game().DeleteGame(ctx, &model.DeleteGameIn{GameId: req.GameID})
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if err != nil {
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return nil, err
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}
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return &v1.DeleteRes{Success: out.Success}, nil
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}
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21
internal/controller/game/game_v1_list.go
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internal/controller/game/game_v1_list.go
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package game
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import (
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"context"
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"server/internal/model"
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"server/internal/service"
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"server/api/game/v1"
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)
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func (c *ControllerV1) List(ctx context.Context, req *v1.ListReq) (res *v1.ListRes, err error) {
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out, err := service.Game().GameList(ctx, &model.GameListIn{})
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if err != nil {
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return nil, err
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}
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return &v1.ListRes{
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List: out.List,
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Total: out.Total,
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}, nil
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}
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22
internal/controller/game/game_v1_update.go
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internal/controller/game/game_v1_update.go
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package game
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import (
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"context"
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"server/internal/model"
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"server/internal/service"
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"server/api/game/v1"
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)
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func (c *ControllerV1) Update(ctx context.Context, req *v1.UpdateReq) (res *v1.UpdateRes, err error) {
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out, err := service.Game().UpdateGame(ctx, &model.UpdateGameIn{
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GameId: req.GameID,
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GameName: req.GameName,
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GameCode: req.GameCode,
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Avatar: req.Avatar,
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})
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if err != nil {
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return nil, err
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}
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return &v1.UpdateRes{Success: out.Success}, nil
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}
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