查询任务排行,新增游戏基本接口
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internal/dao/games.go
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internal/dao/games.go
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// =================================================================================
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// This file is auto-generated by the GoFrame CLI tool. You may modify it as needed.
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// =================================================================================
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package dao
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import (
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"server/internal/dao/internal"
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)
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// gamesDao is the data access object for the table games.
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// You can define custom methods on it to extend its functionality as needed.
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type gamesDao struct {
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*internal.GamesDao
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}
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var (
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// Games is a globally accessible object for table games operations.
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Games = gamesDao{internal.NewGamesDao()}
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)
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// Add your custom methods and functionality below.
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91
internal/dao/internal/games.go
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internal/dao/internal/games.go
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// ==========================================================================
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// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
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// ==========================================================================
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package internal
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import (
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"context"
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"github.com/gogf/gf/v2/database/gdb"
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"github.com/gogf/gf/v2/frame/g"
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)
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// GamesDao is the data access object for the table games.
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type GamesDao struct {
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table string // table is the underlying table name of the DAO.
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group string // group is the database configuration group name of the current DAO.
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columns GamesColumns // columns contains all the column names of Table for convenient usage.
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handlers []gdb.ModelHandler // handlers for customized model modification.
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}
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// GamesColumns defines and stores column names for the table games.
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type GamesColumns struct {
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GameId string // 腾讯游戏 id
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GameName string // 游戏名称
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GameaCode string // 游戏代号
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Avatar string // 图标
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CreatedAt string // 创建时间
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UpdatedAt string // 更新时间
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DeletedAt string // 删除时间
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}
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// gamesColumns holds the columns for the table games.
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var gamesColumns = GamesColumns{
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GameId: "game_id",
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GameName: "game_name",
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GameaCode: "gamea_code",
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Avatar: "avatar",
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CreatedAt: "created_at",
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UpdatedAt: "updated_at",
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DeletedAt: "deleted_at",
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}
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// NewGamesDao creates and returns a new DAO object for table data access.
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func NewGamesDao(handlers ...gdb.ModelHandler) *GamesDao {
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return &GamesDao{
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group: "default",
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table: "games",
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columns: gamesColumns,
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handlers: handlers,
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}
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}
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// DB retrieves and returns the underlying raw database management object of the current DAO.
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func (dao *GamesDao) DB() gdb.DB {
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return g.DB(dao.group)
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}
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// Table returns the table name of the current DAO.
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func (dao *GamesDao) Table() string {
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return dao.table
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}
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// Columns returns all column names of the current DAO.
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func (dao *GamesDao) Columns() GamesColumns {
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return dao.columns
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}
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// Group returns the database configuration group name of the current DAO.
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func (dao *GamesDao) Group() string {
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return dao.group
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}
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// Ctx creates and returns a Model for the current DAO. It automatically sets the context for the current operation.
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func (dao *GamesDao) Ctx(ctx context.Context) *gdb.Model {
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model := dao.DB().Model(dao.table)
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for _, handler := range dao.handlers {
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model = handler(model)
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}
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return model.Safe().Ctx(ctx)
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}
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// Transaction wraps the transaction logic using function f.
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// It rolls back the transaction and returns the error if function f returns a non-nil error.
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// It commits the transaction and returns nil if function f returns nil.
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//
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// Note: Do not commit or roll back the transaction in function f,
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// as it is automatically handled by this function.
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func (dao *GamesDao) Transaction(ctx context.Context, f func(ctx context.Context, tx gdb.TX) error) (err error) {
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return dao.Ctx(ctx).Transaction(ctx, f)
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}
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