查询任务排行,新增游戏基本接口
This commit is contained in:
18
api/game/game.go
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18
api/game/game.go
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// =================================================================================
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// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
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// =================================================================================
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package game
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import (
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"context"
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"server/api/game/v1"
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)
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type IGameV1 interface {
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List(ctx context.Context, req *v1.ListReq) (res *v1.ListRes, err error)
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Create(ctx context.Context, req *v1.CreateReq) (res *v1.CreateRes, err error)
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Update(ctx context.Context, req *v1.UpdateReq) (res *v1.UpdateRes, err error)
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Delete(ctx context.Context, req *v1.DeleteReq) (res *v1.DeleteRes, err error)
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}
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15
api/task/task.go
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15
api/task/task.go
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// =================================================================================
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// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
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// =================================================================================
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package task
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import (
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"context"
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"server/api/task/v1"
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)
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type ITaskV1 interface {
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Ranking(ctx context.Context, req *v1.RankingReq) (res *v1.RankingRes, err error)
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}
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5
internal/controller/game/game.go
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5
internal/controller/game/game.go
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// =================================================================================
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// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish.
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// =================================================================================
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package game
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15
internal/controller/game/game_new.go
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15
internal/controller/game/game_new.go
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// =================================================================================
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// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish.
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// =================================================================================
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package game
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import (
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"server/api/game"
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)
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type ControllerV1 struct{}
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func NewV1() game.IGameV1 {
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return &ControllerV1{}
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}
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26
internal/controller/game/game_v1_create.go
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26
internal/controller/game/game_v1_create.go
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package game
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import (
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"context"
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"server/internal/model"
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"server/internal/service"
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"server/api/game/v1"
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)
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func (c *ControllerV1) Create(ctx context.Context, req *v1.CreateReq) (res *v1.CreateRes, err error) {
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out, err := service.Game().CreateGame(ctx, &model.AddGameIn{
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Avatar: req.Avatar,
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GameCode: req.GameCode,
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GameId: req.GameID,
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GameName: req.GameName,
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})
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if err != nil {
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return nil, err
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}
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return &v1.CreateRes{
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Success: out.Success,
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}, nil
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}
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18
internal/controller/game/game_v1_delete.go
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18
internal/controller/game/game_v1_delete.go
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package game
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import (
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"context"
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"server/internal/model"
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"server/internal/service"
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"server/api/game/v1"
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)
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func (c *ControllerV1) Delete(ctx context.Context, req *v1.DeleteReq) (res *v1.DeleteRes, err error) {
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out, err := service.Game().DeleteGame(ctx, &model.DeleteGameIn{GameId: req.GameID})
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if err != nil {
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return nil, err
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}
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return &v1.DeleteRes{Success: out.Success}, nil
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}
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21
internal/controller/game/game_v1_list.go
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21
internal/controller/game/game_v1_list.go
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package game
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import (
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"context"
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"server/internal/model"
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"server/internal/service"
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"server/api/game/v1"
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)
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func (c *ControllerV1) List(ctx context.Context, req *v1.ListReq) (res *v1.ListRes, err error) {
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out, err := service.Game().GameList(ctx, &model.GameListIn{})
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if err != nil {
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return nil, err
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}
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return &v1.ListRes{
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List: out.List,
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Total: out.Total,
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}, nil
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}
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22
internal/controller/game/game_v1_update.go
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22
internal/controller/game/game_v1_update.go
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package game
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import (
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"context"
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"server/internal/model"
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"server/internal/service"
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"server/api/game/v1"
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)
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func (c *ControllerV1) Update(ctx context.Context, req *v1.UpdateReq) (res *v1.UpdateRes, err error) {
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out, err := service.Game().UpdateGame(ctx, &model.UpdateGameIn{
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GameId: req.GameID,
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GameName: req.GameName,
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GameCode: req.GameCode,
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Avatar: req.Avatar,
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})
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if err != nil {
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return nil, err
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}
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return &v1.UpdateRes{Success: out.Success}, nil
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}
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5
internal/controller/task/task.go
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5
internal/controller/task/task.go
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// =================================================================================
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// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish.
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// =================================================================================
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package task
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15
internal/controller/task/task_new.go
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15
internal/controller/task/task_new.go
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// =================================================================================
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// This is auto-generated by GoFrame CLI tool only once. Fill this file as you wish.
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// =================================================================================
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package task
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import (
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"server/api/task"
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)
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type ControllerV1 struct{}
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func NewV1() task.ITaskV1 {
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return &ControllerV1{}
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}
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27
internal/controller/task/task_v1_ranking.go
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27
internal/controller/task/task_v1_ranking.go
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package task
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import (
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"context"
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"server/internal/model"
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"server/internal/service"
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"server/api/task/v1"
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)
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func (c *ControllerV1) Ranking(ctx context.Context, req *v1.RankingReq) (res *v1.RankingRes, err error) {
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out, err := service.Task().UserTaskRankingList(ctx, &model.UserTaskRankingIn{
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Page: req.Page,
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Size: req.Size,
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StoreId: req.StoreId,
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Type: req.Type,
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})
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if err != nil {
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return nil, err
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}
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return &v1.RankingRes{
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List: out.List,
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Total: out.Total,
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}, nil
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}
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22
internal/dao/games.go
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22
internal/dao/games.go
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// =================================================================================
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// This file is auto-generated by the GoFrame CLI tool. You may modify it as needed.
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// =================================================================================
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package dao
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import (
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"server/internal/dao/internal"
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)
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// gamesDao is the data access object for the table games.
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// You can define custom methods on it to extend its functionality as needed.
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type gamesDao struct {
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*internal.GamesDao
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}
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var (
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// Games is a globally accessible object for table games operations.
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Games = gamesDao{internal.NewGamesDao()}
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)
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// Add your custom methods and functionality below.
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91
internal/dao/internal/games.go
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91
internal/dao/internal/games.go
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// ==========================================================================
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// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
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// ==========================================================================
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package internal
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import (
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"context"
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"github.com/gogf/gf/v2/database/gdb"
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"github.com/gogf/gf/v2/frame/g"
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)
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// GamesDao is the data access object for the table games.
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type GamesDao struct {
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table string // table is the underlying table name of the DAO.
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group string // group is the database configuration group name of the current DAO.
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columns GamesColumns // columns contains all the column names of Table for convenient usage.
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handlers []gdb.ModelHandler // handlers for customized model modification.
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}
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// GamesColumns defines and stores column names for the table games.
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type GamesColumns struct {
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GameId string // 腾讯游戏 id
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GameName string // 游戏名称
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GameaCode string // 游戏代号
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Avatar string // 图标
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CreatedAt string // 创建时间
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UpdatedAt string // 更新时间
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DeletedAt string // 删除时间
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}
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// gamesColumns holds the columns for the table games.
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var gamesColumns = GamesColumns{
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GameId: "game_id",
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GameName: "game_name",
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GameaCode: "gamea_code",
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Avatar: "avatar",
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CreatedAt: "created_at",
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UpdatedAt: "updated_at",
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DeletedAt: "deleted_at",
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}
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// NewGamesDao creates and returns a new DAO object for table data access.
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func NewGamesDao(handlers ...gdb.ModelHandler) *GamesDao {
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return &GamesDao{
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group: "default",
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table: "games",
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columns: gamesColumns,
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handlers: handlers,
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}
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}
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// DB retrieves and returns the underlying raw database management object of the current DAO.
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func (dao *GamesDao) DB() gdb.DB {
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return g.DB(dao.group)
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}
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// Table returns the table name of the current DAO.
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func (dao *GamesDao) Table() string {
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return dao.table
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}
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// Columns returns all column names of the current DAO.
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func (dao *GamesDao) Columns() GamesColumns {
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return dao.columns
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}
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// Group returns the database configuration group name of the current DAO.
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func (dao *GamesDao) Group() string {
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return dao.group
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}
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// Ctx creates and returns a Model for the current DAO. It automatically sets the context for the current operation.
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func (dao *GamesDao) Ctx(ctx context.Context) *gdb.Model {
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model := dao.DB().Model(dao.table)
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for _, handler := range dao.handlers {
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model = handler(model)
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}
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return model.Safe().Ctx(ctx)
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}
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// Transaction wraps the transaction logic using function f.
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// It rolls back the transaction and returns the error if function f returns a non-nil error.
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// It commits the transaction and returns nil if function f returns nil.
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//
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// Note: Do not commit or roll back the transaction in function f,
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// as it is automatically handled by this function.
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func (dao *GamesDao) Transaction(ctx context.Context, f func(ctx context.Context, tx gdb.TX) error) (err error) {
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return dao.Ctx(ctx).Transaction(ctx, f)
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}
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22
internal/model/do/games.go
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22
internal/model/do/games.go
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// =================================================================================
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// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
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// =================================================================================
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package do
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import (
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"github.com/gogf/gf/v2/frame/g"
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"github.com/gogf/gf/v2/os/gtime"
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)
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// Games is the golang structure of table games for DAO operations like Where/Data.
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type Games struct {
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g.Meta `orm:"table:games, do:true"`
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GameId interface{} // 腾讯游戏 id
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GameName interface{} // 游戏名称
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GameaCode interface{} // 游戏代号
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Avatar interface{} // 图标
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CreatedAt *gtime.Time // 创建时间
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UpdatedAt *gtime.Time // 更新时间
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DeletedAt *gtime.Time // 删除时间
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}
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20
internal/model/entity/games.go
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20
internal/model/entity/games.go
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@ -0,0 +1,20 @@
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// =================================================================================
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// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
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// =================================================================================
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package entity
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import (
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"github.com/gogf/gf/v2/os/gtime"
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)
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// Games is the golang structure for table games.
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type Games struct {
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GameId int64 `json:"gameId" orm:"game_id" description:"腾讯游戏 id"` // 腾讯游戏 id
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GameName string `json:"gameName" orm:"game_name" description:"游戏名称"` // 游戏名称
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GameaCode string `json:"gameaCode" orm:"gamea_code" description:"游戏代号"` // 游戏代号
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Avatar string `json:"avatar" orm:"avatar" description:"图标"` // 图标
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CreatedAt *gtime.Time `json:"createdAt" orm:"created_at" description:"创建时间"` // 创建时间
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UpdatedAt *gtime.Time `json:"updatedAt" orm:"updated_at" description:"更新时间"` // 更新时间
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DeletedAt *gtime.Time `json:"deletedAt" orm:"deleted_at" description:"删除时间"` // 删除时间
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}
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35
internal/service/game.go
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35
internal/service/game.go
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@ -0,0 +1,35 @@
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// ================================================================================
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// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
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// You can delete these comments if you wish manually maintain this interface file.
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// ================================================================================
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package service
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import (
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"context"
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"server/internal/model"
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)
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type (
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IGame interface {
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GameList(ctx context.Context, in *model.GameListIn) (out *model.GameListOut, err error)
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CreateGame(ctx context.Context, in *model.AddGameIn) (out *model.AddGameOut, err error)
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UpdateGame(ctx context.Context, in *model.UpdateGameIn) (out *model.UpdateGameOut, err error)
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DeleteGame(ctx context.Context, in *model.DeleteGameIn) (out *model.DeleteGameOut, err error)
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}
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)
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var (
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localGame IGame
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)
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func Game() IGame {
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if localGame == nil {
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panic("implement not found for interface IGame, forgot register?")
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}
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return localGame
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}
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func RegisterGame(i IGame) {
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localGame = i
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}
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32
internal/service/task.go
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32
internal/service/task.go
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@ -0,0 +1,32 @@
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// ================================================================================
|
||||
// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
|
||||
// You can delete these comments if you wish manually maintain this interface file.
|
||||
// ================================================================================
|
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|
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package service
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import (
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"context"
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"server/internal/model"
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)
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type (
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ITask interface {
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UserTaskRankingList(ctx context.Context, in *model.UserTaskRankingIn) (out *model.UserTaskRankingOut, err error)
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}
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)
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var (
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localTask ITask
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)
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func Task() ITask {
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if localTask == nil {
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panic("implement not found for interface ITask, forgot register?")
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}
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return localTask
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}
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func RegisterTask(i ITask) {
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localTask = i
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}
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Reference in New Issue
Block a user