调整奖励回调接口,调整奖励领取接口
This commit is contained in:
@ -30,6 +30,7 @@ type RewardCallbackColumns struct {
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PrizeSubType string // 奖励子类型,默认为 0,有多种子类型时可用,如 1,5 元网费充值券,2、满 30-5 满减券等
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PrizeSubType string // 奖励子类型,默认为 0,有多种子类型时可用,如 1,5 元网费充值券,2、满 30-5 满减券等
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Num string // 奖励个数,默认 1,比如经验值 10
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Num string // 奖励个数,默认 1,比如经验值 10
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CustomInfo string // 透传字段 (json串)
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CustomInfo string // 透传字段 (json串)
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AppId string // 业务 id(标识业务方,由游戏人生提供)
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}
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}
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// rewardCallbackColumns holds the columns for the table reward_callback.
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// rewardCallbackColumns holds the columns for the table reward_callback.
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@ -43,6 +44,7 @@ var rewardCallbackColumns = RewardCallbackColumns{
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PrizeSubType: "prize_sub_type",
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PrizeSubType: "prize_sub_type",
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Num: "num",
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Num: "num",
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CustomInfo: "custom_info",
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CustomInfo: "custom_info",
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AppId: "app_id",
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}
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}
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// NewRewardCallbackDao creates and returns a new DAO object for table data access.
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// NewRewardCallbackDao creates and returns a new DAO object for table data access.
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@ -30,6 +30,7 @@ type RewardWatersColumns struct {
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CreatedAt string //
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CreatedAt string //
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UpdatedAt string //
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UpdatedAt string //
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DeletedAt string //
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DeletedAt string //
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GameId string // 游戏唯一 id
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}
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}
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// rewardWatersColumns holds the columns for the table reward_waters.
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// rewardWatersColumns holds the columns for the table reward_waters.
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@ -43,6 +44,7 @@ var rewardWatersColumns = RewardWatersColumns{
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CreatedAt: "created_at",
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CreatedAt: "created_at",
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UpdatedAt: "updated_at",
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UpdatedAt: "updated_at",
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DeletedAt: "deleted_at",
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DeletedAt: "deleted_at",
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GameId: "game_id",
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}
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}
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// NewRewardWatersDao creates and returns a new DAO object for table data access.
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// NewRewardWatersDao creates and returns a new DAO object for table data access.
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@ -359,27 +359,27 @@ func (s *sReward) List(ctx context.Context, in *model.RewardListIn) (out *model.
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// GetLift 领取奖励
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// GetLift 领取奖励
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func (s *sReward) GetLift(ctx context.Context, in *model.GetRewardIn) (out *model.GetRewardOut, err error) {
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func (s *sReward) GetLift(ctx context.Context, in *model.GetRewardIn) (out *model.GetRewardOut, err error) {
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giftParam := model.GiftParam{}
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// 判断奖励类型
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// 判断奖励类型
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if in.Source == 1 {
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if in.Source == 1 {
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// 系统奖励处理
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// 系统奖励处理
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if in.RewradTypeId != 16 {
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if in.RewradTypeId != 16 {
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// 需要大区角色
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// 需要大区角色
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giftParam.AreaId = in.AreaId
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giftParam.Gid = in.GameId
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giftParam.RoleIdx = in.RoleIdx
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giftParam.TaskId = in.TaskId
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} else {
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} else {
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// 不需要
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// 不需要
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giftParam.TaskId = in.TaskId
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giftParam.Gid = in.GameId
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}
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}
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} else {
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} else {
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// 门店奖励处理
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// 门店奖励处理
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}
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}
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activity, err := gamelife.GetGamelifeClient(ctx).RequestActivity(ctx, &model.QQNetbarActivityIn{PopenId: in.PopenId, ServiceName: consts.GetGift, GiftParam: model.GiftParam{
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activity, err := gamelife.GetGamelifeClient(ctx).RequestActivity(ctx, &model.QQNetbarActivityIn{PopenId: in.PopenId, ServiceName: consts.GetGift, GiftParam: giftParam})
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TaskId: in.TaskId,
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AreaId: in.AreaId,
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Gid: in.GameId,
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RoleIdx: in.RoleIdx,
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}})
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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@ -398,15 +398,26 @@ func (s *sReward) GetLift(ctx context.Context, in *model.GetRewardIn) (out *mode
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}
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}
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_, err = dao.RewardWaters.Ctx(ctx).Insert(model.RewardWaters{
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_, err = dao.RewardWaters.Ctx(ctx).Insert(model.RewardWaters{
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OrderId: item.Water.OrderId,
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OrderId: item.Water.OrderId,
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Status: int64(item.Water.Status),
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Status: int64(item.Result),
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Uid: item.Water.Uid,
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Uid: item.Water.Uid,
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TaskId: "BZD",
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Water: string(marshal),
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Water: string(marshal),
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TaskId: in.TaskId,
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GameId: int64(in.GameId),
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})
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})
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if err != nil {
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if err != nil {
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return nil, ecode.Fail.Sub("添加奖励领取记录异常")
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return nil, ecode.Fail.Sub("添加奖励领取记录异常")
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}
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}
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// 根据 result判断
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if item.Result == 1 {
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// 奖励发放成功,修改状态,扣除数量
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} else if item.Result == 2 || item.Result == 3 {
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// 发放背包成功,修改状态
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} else if item.Result == 4 {
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// 奖励领取失败,不做操作,直接返回
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}
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}
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}
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return nil, err
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return nil, err
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@ -504,7 +515,7 @@ func (s *sReward) OperateTaskReward(ctx context.Context, in *model.OperateTaskRe
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// CallBack 奖励回调
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// CallBack 奖励回调
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func (s *sReward) CallBack(ctx context.Context, in *model.RewardCallbackIn) (out *model.RewardCallbackOut, err error) {
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func (s *sReward) CallBack(ctx context.Context, in *model.RewardCallbackIn) (out *model.RewardCallbackOut, err error) {
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dao.RewardCallback.Ctx(ctx).Insert(do.RewardCallback{
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_, err = dao.RewardCallback.Ctx(ctx).OmitEmptyData().Insert(do.RewardCallback{
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OrderId: in.OrderId,
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OrderId: in.OrderId,
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PrizeId: in.PrizeId,
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PrizeId: in.PrizeId,
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PrizeType: in.PrizeType,
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PrizeType: in.PrizeType,
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@ -512,6 +523,17 @@ func (s *sReward) CallBack(ctx context.Context, in *model.RewardCallbackIn) (out
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Uid: in.Uid,
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Uid: in.Uid,
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Num: in.Num,
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Num: in.Num,
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CustomInfo: in.CustomInfo,
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CustomInfo: in.CustomInfo,
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AppId: in.AppId,
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})
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})
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return nil, err
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if err != nil {
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return nil, ecode.Fail.Sub("存储奖励回调数据异常")
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}
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return &model.RewardCallbackOut{
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OrderId: in.OrderId,
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AppId: in.AppId,
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Errcode: 0,
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Errmsg: "成功",
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}, nil
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}
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}
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@ -20,4 +20,5 @@ type RewardCallback struct {
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PrizeSubType interface{} // 奖励子类型,默认为 0,有多种子类型时可用,如 1,5 元网费充值券,2、满 30-5 满减券等
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PrizeSubType interface{} // 奖励子类型,默认为 0,有多种子类型时可用,如 1,5 元网费充值券,2、满 30-5 满减券等
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Num interface{} // 奖励个数,默认 1,比如经验值 10
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Num interface{} // 奖励个数,默认 1,比如经验值 10
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CustomInfo interface{} // 透传字段 (json串)
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CustomInfo interface{} // 透传字段 (json串)
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AppId interface{} // 业务 id(标识业务方,由游戏人生提供)
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}
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}
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@ -21,4 +21,5 @@ type RewardWaters struct {
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CreatedAt *gtime.Time //
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CreatedAt *gtime.Time //
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UpdatedAt *gtime.Time //
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UpdatedAt *gtime.Time //
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DeletedAt *gtime.Time //
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DeletedAt *gtime.Time //
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GameId interface{} // 游戏唯一 id
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}
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}
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@ -15,4 +15,5 @@ type RewardCallback struct {
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PrizeSubType int `json:"prizeSubType" orm:"prize_sub_type" description:"奖励子类型,默认为 0,有多种子类型时可用,如 1,5 元网费充值券,2、满 30-5 满减券等"` // 奖励子类型,默认为 0,有多种子类型时可用,如 1,5 元网费充值券,2、满 30-5 满减券等
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PrizeSubType int `json:"prizeSubType" orm:"prize_sub_type" description:"奖励子类型,默认为 0,有多种子类型时可用,如 1,5 元网费充值券,2、满 30-5 满减券等"` // 奖励子类型,默认为 0,有多种子类型时可用,如 1,5 元网费充值券,2、满 30-5 满减券等
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Num int `json:"num" orm:"num" description:"奖励个数,默认 1,比如经验值 10"` // 奖励个数,默认 1,比如经验值 10
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Num int `json:"num" orm:"num" description:"奖励个数,默认 1,比如经验值 10"` // 奖励个数,默认 1,比如经验值 10
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CustomInfo string `json:"customInfo" orm:"custom_info" description:"透传字段 (json串)"` // 透传字段 (json串)
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CustomInfo string `json:"customInfo" orm:"custom_info" description:"透传字段 (json串)"` // 透传字段 (json串)
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AppId string `json:"appId" orm:"app_id" description:"业务 id(标识业务方,由游戏人生提供)"` // 业务 id(标识业务方,由游戏人生提供)
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}
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}
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@ -19,4 +19,5 @@ type RewardWaters struct {
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CreatedAt *gtime.Time `json:"createdAt" orm:"created_at" description:""` //
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CreatedAt *gtime.Time `json:"createdAt" orm:"created_at" description:""` //
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UpdatedAt *gtime.Time `json:"updatedAt" orm:"updated_at" description:""` //
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UpdatedAt *gtime.Time `json:"updatedAt" orm:"updated_at" description:""` //
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DeletedAt *gtime.Time `json:"deletedAt" orm:"deleted_at" description:""` //
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DeletedAt *gtime.Time `json:"deletedAt" orm:"deleted_at" description:""` //
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GameId int64 `json:"gameId" orm:"game_id" description:"游戏唯一 id"` // 游戏唯一 id
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}
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}
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@ -131,6 +131,7 @@ type RewardCallbackIn struct {
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PrizeSubType int `json:"prizeSubType"` // 奖励子类型,默认为 0,有多种子类型时可用,如 1,5 元网费充值券,2、满 30-5 满减券等
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PrizeSubType int `json:"prizeSubType"` // 奖励子类型,默认为 0,有多种子类型时可用,如 1,5 元网费充值券,2、满 30-5 满减券等
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Num int `json:"num"` // 奖励个数,默认 1,比如经验值 10
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Num int `json:"num"` // 奖励个数,默认 1,比如经验值 10
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CustomInfo string `json:"customInfo"` // 透传字段 (json串)
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CustomInfo string `json:"customInfo"` // 透传字段 (json串)
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AppId string `json:"appId"` // 业务 id
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}
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}
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type RewardCallbackOut struct {
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type RewardCallbackOut struct {
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@ -11,5 +11,6 @@ type RewardWaters struct {
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Status int64 `json:"status" orm:"status" description:"兑换状态 1:奖励发放成功 2:奖励兑换失败(礼包发放背包环节成功,需重新引导领奖) 3:针对只需要发背包,然后引导用户到人生应用背包领奖的奖励类型,发奖成功了 4:water错误(一般是 orderid),不做兑换操作"` // 兑换状态 1:奖励发放成功 2:奖励兑换失败(礼包发放背包环节成功,需重新引导领奖) 3:针对只需要发背包,然后引导用户到人生应用背包领奖的奖励类型,发奖成功了 4:water错误(一般是 orderid),不做兑换操作
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Status int64 `json:"status" orm:"status" description:"兑换状态 1:奖励发放成功 2:奖励兑换失败(礼包发放背包环节成功,需重新引导领奖) 3:针对只需要发背包,然后引导用户到人生应用背包领奖的奖励类型,发奖成功了 4:water错误(一般是 orderid),不做兑换操作"` // 兑换状态 1:奖励发放成功 2:奖励兑换失败(礼包发放背包环节成功,需重新引导领奖) 3:针对只需要发背包,然后引导用户到人生应用背包领奖的奖励类型,发奖成功了 4:water错误(一般是 orderid),不做兑换操作
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CreatedAt *gtime.Time `json:"createdAt" orm:"created_at" description:""` //
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CreatedAt *gtime.Time `json:"createdAt" orm:"created_at" description:""` //
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UpdatedAt *gtime.Time `json:"updatedAt" orm:"updated_at" description:""` //
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UpdatedAt *gtime.Time `json:"updatedAt" orm:"updated_at" description:""` //
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DeletedAt *gtime.Time `json:"deletedAt" orm:"deleted_at" description:""` //
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DeletedAt *gtime.Time `json:"deletedAt" orm:"deleted_at" description:""`
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GameId int64 `json:"gameId" orm:"game_id" description:"游戏ID"`
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}
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}
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