package reward import ( "context" "fmt" "server/internal/consts" "server/internal/dao" "server/internal/model" "server/internal/model/do" "server/internal/service" "server/utility/ecode" "github.com/gogf/gf/v2/database/gdb" "github.com/gogf/gf/v2/errors/gerror" ) type sReward struct{} func New() service.IReward { return &sReward{} } func init() { service.RegisterReward(New()) } // CreateSystemReward 创建系统奖励 func (s *sReward) CreateSystemReward(ctx context.Context, in *model.RewardCreateIn) (out *model.CreateOut, err error) { if in.Name == "" { return nil, gerror.New("奖励名称不能为空") } exist, err := dao.RewardTypes.Ctx(ctx).WherePri(in.RewardTypeID).Exist() if err != nil { return nil, ecode.Fail.Sub("奖励类型不存在") } if !exist { return nil, ecode.Params.Sub("奖励类型不存在") } // TODO 生成奖励唯一 code // 插入数据 id, err := dao.Rewards.Ctx(ctx).Data(do.Rewards{ RewardTypeId: in.RewardTypeID, RewardScope: consts.SystemReward, // 系统奖励 Name: in.Name, Code: "", Description: in.Description, Status: in.Status, Stock: in.Stock, StartAt: in.StartAt, ExpireAt: in.ExpireAt, }).OmitEmptyData().InsertAndGetId() if err != nil { return nil, ecode.Fail.Sub("创建奖励失败") } return &model.CreateOut{ Id: id, }, nil } // CreateStoreReward 创建门店奖励 func (s *sReward) CreateStoreReward(ctx context.Context, in *model.RewardCreateIn) (out *model.CreateOut, err error) { if in.OperatorRole != consts.MerchantRoleCode && in.OperatorRole != consts.AdminRoleCode { return nil, ecode.Params.Sub("只有管理员和商户才能创建门店奖励") } // 验证 OperatorId 对 门店 id 是否存在权限 if in.OperatorRole == consts.MerchantRoleCode { count, err := dao.MerchantAdmins.Ctx(ctx).LeftJoin( dao.Stores.Table(), fmt.Sprintf("%s.%s=%s.%s", dao.Stores.Table(), dao.Stores.Columns().MerchantId, dao.MerchantAdmins.Table(), dao.MerchantAdmins.Columns().MerchantId), ).Where(dao.Stores.Columns().Id, in.StoreIDs).WherePri(in.OperatorId).Count() if err != nil { return nil, gerror.Wrap(err, "检查商户权限失败") } if count != len(in.StoreIDs) { return nil, ecode.Params.Sub("商户权限不足") } } else { count, err := dao.StoreAdmins.Ctx(ctx). LeftJoin( dao.Stores.Table(), fmt.Sprintf("%s.%s=%s.%s", dao.Stores.Table(), dao.Stores.Columns().Id, dao.StoreAdmins.Table(), dao.StoreAdmins.Columns().StoreId), ).WherePri(in.OperatorId).WhereIn(dao.Stores.Columns().Id, in.StoreIDs).Count() if err != nil { return nil, gerror.Wrap(err, "检查门店权限失败") } if count != len(in.StoreIDs) { return nil, ecode.Params.Sub("门店权限不足") } } if in.Name == "" { return nil, gerror.New("奖励名称不能为空") } exist, err := dao.RewardTypes.Ctx(ctx).WherePri(in.RewardTypeID).Exist() if err != nil { return nil, ecode.Fail.Sub("奖励类型不存在") } if !exist { return nil, ecode.Params.Sub("奖励类型不存在") } if err = dao.Rewards.Transaction(ctx, func(ctx context.Context, tx gdb.TX) error { // TODO 生成奖励唯一 code // 首先插入奖励 id, err := dao.Rewards.Ctx(ctx).Data(do.Rewards{ RewardTypeId: in.RewardTypeID, RewardScope: consts.StoreReward, // 门店奖励 Name: in.Name, Code: "", Description: in.Description, Status: in.Status, Stock: in.Stock, StartAt: in.StartAt, ExpireAt: in.ExpireAt, }).OmitEmptyData().InsertAndGetId() // 忽略空值插入 if err != nil { return ecode.Fail.Sub("创建门店奖励失败") } insertDatas := make([]do.StoreRewards, 0, len(in.StoreIDs)) // 插入门店奖励关系表 for _, d := range in.StoreIDs { insertDatas = append(insertDatas, do.StoreRewards{ RewardId: id, StoreId: d, }) } if _, err := dao.StoreRewards.Ctx(ctx).Data(insertDatas).Insert(); err != nil { return ecode.Fail.Sub("创建门店奖励关联失败") } return nil }); err != nil { return nil, err } return } // ListSystemReward 查询系统奖励列表 func (s *sReward) ListSystemReward(ctx context.Context, in *model.RewardListIn) (out *model.RewardListOut, err error) { return } // ListStoreReward 查询门店奖励列表 func (s *sReward) ListStoreReward(ctx context.Context, in *model.RewardListIn) (out *model.RewardListOut, err error) { return } // UpdateSystemReward 更新系统奖励 func (s *sReward) UpdateSystemReward(ctx context.Context, in *model.RewardUpdateIn) (out *model.UpdateOut, err error) { return } // UpdateStoreReward 更新门店奖励 func (s *sReward) UpdateStoreReward(ctx context.Context, in *model.RewardUpdateIn) (out *model.UpdateOut, err error) { return } // DeleteSystemReward 删除系统奖励 func (s *sReward) DeleteSystemReward(ctx context.Context, in *model.RewardDeleteIn) (out *model.DeleteOut, err error) { return } // DeleteStoreReward 删除门店奖励 func (s *sReward) DeleteStoreReward(ctx context.Context, in *model.RewardDeleteIn) (out *model.DeleteOut, err error) { return } func (s *sReward) Detail(ctx context.Context, in *model.RewardDetailIn) (out *model.RewardDetailOut, err error) { return }