package game import ( "context" "server/internal/model" "server/internal/service" "server/api/game/v1" ) func (c *ControllerV1) Update(ctx context.Context, req *v1.UpdateReq) (res *v1.UpdateRes, err error) { out, err := service.Game().UpdateGame(ctx, &model.UpdateGameIn{ GameId: req.GameID, GameName: req.GameName, GameCode: req.GameCode, Avatar: req.Avatar, Id: req.Id, }) if err != nil { return nil, err } return &v1.UpdateRes{Success: out.Success}, nil }