package v1 import ( "github.com/gogf/gf/v2/frame/g" ) type ListReq struct { g.Meta `path:"/game" method:"get" tags:"Game" summary:"(系统、商户门店后台、PC)获取游戏列表"` Page int `json:"page" dc:"页数"` Size int `json:"size" dc:"每页数量"` } type ListRes struct { List interface{} `json:"list" dc:"游戏列表"` Total int `json:"total" dc:"总数"` } type CreateReq struct { g.Meta `path:"/game" method:"post" tags:"Backend/Game" summary:"(系统)创建游戏"` GameID int64 `json:"gameId" v:"required#游戏ID不能为空" dc:"游戏ID"` GameName string `json:"gameName" v:"required#游戏名称不能为空" dc:"游戏名称"` GameCode string `json:"gameCode" v:"required#游戏代号不能为空" dc:"游戏代号"` Avatar string `json:"avatar" dc:"游戏图标"` BoundType int64 `json:"boundType" v:"required#绑定类型不能为空" dc:"绑定类型"` } type CreateRes struct { Success bool `json:"success" dc:"是否成功"` } type UpdateReq struct { g.Meta `path:"/game" method:"put" tags:"Backend/Game" summary:"(系统)更新游戏"` GameID int64 `json:"gameId" dc:"游戏ID"` GameName string `json:"gameName" dc:"游戏名称"` GameCode string `json:"gameCode" dc:"游戏代号"` Avatar string `json:"avatar" dc:"游戏图标"` Id int64 `json:"id" v:"required#ID不能为空" dc:"ID"` BoundType int64 `json:"boundType" v:"required#绑定类型不能为空" dc:"绑定类型"` } type UpdateRes struct { Success bool `json:"success" dc:"是否成功"` } type DeleteReq struct { g.Meta `path:"/game/{id}" method:"delete" tags:"Backend/Game" summary:"(系统)删除游戏"` ID int64 `json:"Id" v:"required#ID不能为空" dc:"ID"` } type DeleteRes struct { Success bool `json:"success" dc:"是否成功"` }