package reward import ( "context" "github.com/gogf/gf/v2/frame/g" "server/internal/model" "server/internal/service" "server/api/reward/v1" ) func (c *ControllerV1) Create(ctx context.Context, req *v1.CreateReq) (res *v1.CreateRes, err error) { fromCtx := g.RequestFromCtx(ctx) operatorId := fromCtx.GetCtxVar("id").Int64() operatorRole := fromCtx.GetCtxVar("role").String() out, err := service.Reward().Create(ctx, &model.RewardCreateIn{ StoreId: req.StoreId, Name: req.Name, RewardTypeId: req.RewardTypeId, GameId: req.GameId, Img: req.RewardImg, QQGoodsId: req.QQGoodsId, QQGoodsIdStr: req.QQGoodsIdStr, Status: req.Status, OperatorId: operatorId, OperatorRole: operatorRole, ExpireType: req.ExpireType, ExpireDays: req.ExpireDays, ValidFrom: req.ValidFrom, ValidTo: req.ValidTo, DailyTotalLimit: int64(req.DailyTotalLimit), TotalLimit: int64(req.TotalLimit), UserDailyLimit: int64(req.UserDailyLimit), UserTotalLimit: int64(req.UserTotalLimit), GrantQuantity: int64(req.GrantQuantify), Source: req.Source, }) if err != nil { return nil, err } return &v1.CreateRes{Success: out.Success}, nil }