package reward import ( "context" "github.com/gogf/gf/v2/frame/g" "server/internal/model" "server/internal/service" "server/api/reward/v1" ) func (c *ControllerV1) Update(ctx context.Context, req *v1.UpdateReq) (res *v1.UpdateRes, err error) { fromCtx := g.RequestFromCtx(ctx) operatorId := fromCtx.GetCtxVar("id").Int64() operatorRole := fromCtx.GetCtxVar("role").String() out, err := service.Reward().Update(ctx, &model.RewardUpdateIn{ Id: req.Id, Name: req.Name, RewardTypeId: int64(req.RewardType), GameId: req.GameId, Img: req.Img, QQGoodsId: req.QQGoodsId, QQGoodsIdStr: req.QQGoodsIdStr, OperatorId: operatorId, OperatorRole: operatorRole, Status: req.Status, ExpireType: req.ExpireType, ExpireDays: req.ExpireDays, ValidFrom: req.ValidFrom, ValidTo: req.ValidTo, DailyTotalLimit: int64(req.DailyTotalLimit), TotalLimit: int64(req.TotalLimit), UserDailyLimit: int64(req.UserDailyLimit), UserTotalLimit: int64(req.UserTotalLimit), GrantQuantity: int64(req.GrantQuantity), Source: req.Source, }) if err != nil { return nil, err } return &v1.UpdateRes{Success: out.Success}, nil }