Files
arenax-server/internal/logic/reward/reward.go

172 lines
5.2 KiB
Go

package reward
import (
"context"
"fmt"
"server/internal/consts"
"server/internal/dao"
"server/internal/model"
"server/internal/model/do"
"server/internal/service"
"server/utility/ecode"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/errors/gerror"
)
type sReward struct{}
func New() service.IReward {
return &sReward{}
}
func init() {
service.RegisterReward(New())
}
// CreateSystemReward 创建系统奖励
func (s *sReward) CreateSystemReward(ctx context.Context, in *model.RewardCreateIn) (out *model.CreateOut, err error) {
if in.Name == "" {
return nil, gerror.New("奖励名称不能为空")
}
exist, err := dao.RewardTypes.Ctx(ctx).WherePri(in.RewardTypeID).Exist()
if err != nil {
return nil, ecode.Fail.Sub("奖励类型不存在")
}
if !exist {
return nil, ecode.Params.Sub("奖励类型不存在")
}
// TODO 生成奖励唯一 code
// 插入数据
id, err := dao.Rewards.Ctx(ctx).Data(do.Rewards{
RewardTypeId: in.RewardTypeID,
RewardScope: consts.SystemReward, // 系统奖励
Name: in.Name,
Code: "",
Description: in.Description,
Status: in.Status,
Stock: in.Stock,
StartAt: in.StartAt,
ExpireAt: in.ExpireAt,
}).OmitEmptyData().InsertAndGetId()
if err != nil {
return nil, ecode.Fail.Sub("创建奖励失败")
}
return &model.CreateOut{
Id: id,
}, nil
}
// CreateStoreReward 创建门店奖励
func (s *sReward) CreateStoreReward(ctx context.Context, in *model.RewardCreateIn) (out *model.CreateOut, err error) {
if in.OperatorRole != consts.MerchantRoleCode && in.OperatorRole != consts.AdminRoleCode {
return nil, ecode.Params.Sub("只有管理员和商户才能创建门店奖励")
}
// 验证 OperatorId 对 门店 id 是否存在权限
if in.OperatorRole == consts.MerchantRoleCode {
count, err := dao.MerchantAdmins.Ctx(ctx).LeftJoin(
dao.Stores.Table(),
fmt.Sprintf("%s.%s=%s.%s", dao.Stores.Table(), dao.Stores.Columns().MerchantId, dao.MerchantAdmins.Table(), dao.MerchantAdmins.Columns().MerchantId),
).Where(dao.Stores.Columns().Id, in.StoreIDs).WherePri(in.OperatorId).Count()
if err != nil {
return nil, gerror.Wrap(err, "检查商户权限失败")
}
if count != len(in.StoreIDs) {
return nil, ecode.Params.Sub("商户权限不足")
}
} else {
count, err := dao.StoreAdmins.Ctx(ctx).
LeftJoin(
dao.Stores.Table(),
fmt.Sprintf("%s.%s=%s.%s", dao.Stores.Table(), dao.Stores.Columns().Id, dao.StoreAdmins.Table(), dao.StoreAdmins.Columns().StoreId),
).WherePri(in.OperatorId).WhereIn(dao.Stores.Columns().Id, in.StoreIDs).Count()
if err != nil {
return nil, gerror.Wrap(err, "检查门店权限失败")
}
if count != len(in.StoreIDs) {
return nil, ecode.Params.Sub("门店权限不足")
}
}
if in.Name == "" {
return nil, gerror.New("奖励名称不能为空")
}
exist, err := dao.RewardTypes.Ctx(ctx).WherePri(in.RewardTypeID).Exist()
if err != nil {
return nil, ecode.Fail.Sub("奖励类型不存在")
}
if !exist {
return nil, ecode.Params.Sub("奖励类型不存在")
}
if err = dao.Rewards.Transaction(ctx, func(ctx context.Context, tx gdb.TX) error {
// TODO 生成奖励唯一 code
// 首先插入奖励
id, err := dao.Rewards.Ctx(ctx).Data(do.Rewards{
RewardTypeId: in.RewardTypeID,
RewardScope: consts.StoreReward, // 门店奖励
Name: in.Name,
Code: "",
Description: in.Description,
Status: in.Status,
Stock: in.Stock,
StartAt: in.StartAt,
ExpireAt: in.ExpireAt,
}).OmitEmptyData().InsertAndGetId() // 忽略空值插入
if err != nil {
return ecode.Fail.Sub("创建门店奖励失败")
}
insertDatas := make([]do.StoreRewards, 0, len(in.StoreIDs))
// 插入门店奖励关系表
for _, d := range in.StoreIDs {
insertDatas = append(insertDatas, do.StoreRewards{
RewardId: id,
StoreId: d,
})
}
if _, err := dao.StoreRewards.Ctx(ctx).Data(insertDatas).Insert(); err != nil {
return ecode.Fail.Sub("创建门店奖励关联失败")
}
return nil
}); err != nil {
return nil, err
}
return
}
// ListSystemReward 查询系统奖励列表
func (s *sReward) ListSystemReward(ctx context.Context, in *model.RewardListIn) (out *model.RewardListOut, err error) {
return
}
// ListStoreReward 查询门店奖励列表
func (s *sReward) ListStoreReward(ctx context.Context, in *model.RewardListIn) (out *model.RewardListOut, err error) {
return
}
// UpdateSystemReward 更新系统奖励
func (s *sReward) UpdateSystemReward(ctx context.Context, in *model.RewardUpdateIn) (out *model.UpdateOut, err error) {
return
}
// UpdateStoreReward 更新门店奖励
func (s *sReward) UpdateStoreReward(ctx context.Context, in *model.RewardUpdateIn) (out *model.UpdateOut, err error) {
return
}
// DeleteSystemReward 删除系统奖励
func (s *sReward) DeleteSystemReward(ctx context.Context, in *model.RewardDeleteIn) (out *model.DeleteOut, err error) {
return
}
// DeleteStoreReward 删除门店奖励
func (s *sReward) DeleteStoreReward(ctx context.Context, in *model.RewardDeleteIn) (out *model.DeleteOut, err error) {
return
}
func (s *sReward) Detail(ctx context.Context, in *model.RewardDetailIn) (out *model.RewardDetailOut, err error) {
return
}