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arenax-server/internal/dao/internal/games.go

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// ==========================================================================
// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
// ==========================================================================
package internal
import (
"context"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/frame/g"
)
// GamesDao is the data access object for the table games.
type GamesDao struct {
table string // table is the underlying table name of the DAO.
group string // group is the database configuration group name of the current DAO.
columns GamesColumns // columns contains all the column names of Table for convenient usage.
handlers []gdb.ModelHandler // handlers for customized model modification.
}
// GamesColumns defines and stores column names for the table games.
type GamesColumns struct {
Id string //
GameId string // 腾讯游戏 id
GameName string // 游戏名称
GameCode string // 游戏代号
Avatar string // 图标
CreatedAt string // 创建时间
UpdatedAt string // 更新时间
DeletedAt string // 删除时间
BoundType string // 1qq绑定 2wx绑定 3all
}
// gamesColumns holds the columns for the table games.
var gamesColumns = GamesColumns{
Id: "id",
GameId: "game_id",
GameName: "game_name",
GameCode: "game_code",
Avatar: "avatar",
CreatedAt: "created_at",
UpdatedAt: "updated_at",
DeletedAt: "deleted_at",
BoundType: "bound_type",
}
// NewGamesDao creates and returns a new DAO object for table data access.
func NewGamesDao(handlers ...gdb.ModelHandler) *GamesDao {
return &GamesDao{
group: "default",
table: "games",
columns: gamesColumns,
handlers: handlers,
}
}
// DB retrieves and returns the underlying raw database management object of the current DAO.
func (dao *GamesDao) DB() gdb.DB {
return g.DB(dao.group)
}
// Table returns the table name of the current DAO.
func (dao *GamesDao) Table() string {
return dao.table
}
// Columns returns all column names of the current DAO.
func (dao *GamesDao) Columns() GamesColumns {
return dao.columns
}
// Group returns the database configuration group name of the current DAO.
func (dao *GamesDao) Group() string {
return dao.group
}
// Ctx creates and returns a Model for the current DAO. It automatically sets the context for the current operation.
func (dao *GamesDao) Ctx(ctx context.Context) *gdb.Model {
model := dao.DB().Model(dao.table)
for _, handler := range dao.handlers {
model = handler(model)
}
return model.Safe().Ctx(ctx)
}
// Transaction wraps the transaction logic using function f.
// It rolls back the transaction and returns the error if function f returns a non-nil error.
// It commits the transaction and returns nil if function f returns nil.
//
// Note: Do not commit or roll back the transaction in function f,
// as it is automatically handled by this function.
func (dao *GamesDao) Transaction(ctx context.Context, f func(ctx context.Context, tx gdb.TX) error) (err error) {
return dao.Ctx(ctx).Transaction(ctx, f)
}