339 lines
11 KiB
Go
339 lines
11 KiB
Go
package gamelife
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import (
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"context"
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"encoding/json"
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"fmt"
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"net/url"
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"server/internal/consts"
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"server/internal/model"
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"server/utility/ecode"
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"server/utility/encrypt"
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"server/utility/rsa"
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"time"
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"github.com/go-resty/resty/v2"
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"github.com/gogf/gf/v2/frame/g"
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"github.com/gogf/gf/v2/os/glog"
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"github.com/gogf/gf/v2/util/gconv"
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"github.com/gogf/gf/v2/util/grand"
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)
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type gamelifeClient struct {
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PlatId string `json:"platId" `
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BrandId string `json:"brand_id"`
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Secret string `json:"secret"`
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Mode string `json:"mode" `
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keyivUrlMap map[string]string `json:"-"` // 存储获取用户 aes key 和 iv 的 url
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boundUrlMap map[string]string `json:"-"` // 存储用户绑定状态的 url
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unBoundUrlMap map[string]string `json:"-"` // 存储用户解绑状态的 url
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getBoundUrl map[string]string `json:"-"` // 存储用户绑定状态的 url
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taskUrlMap map[string]string `json:"-"`
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}
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var (
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instance *gamelifeClient
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)
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func newgamelifeClient(ctx context.Context) *gamelifeClient {
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instance = &gamelifeClient{
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PlatId: g.Config().MustGet(ctx, "gamelife.platId").String(),
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BrandId: g.Config().MustGet(ctx, "gamelife.brandId").String(),
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Secret: g.Config().MustGet(ctx, "gamelife.secret").String(),
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Mode: g.Config().MustGet(ctx, "gamelife.mode").String(),
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keyivUrlMap: map[string]string{
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"test": "https://api-test.nes.smoba.qq.com/pvpesport.sgamenes.commcgi.commcgi/GetExplatSecret",
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"prod": "https://api.nes.smoba.qq.com/pvpesport.sgamenes.commcgi.commcgi/GetExplatSecret",
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},
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boundUrlMap: map[string]string{
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"test": "https://h5-test.cafe.qq.com/pmd-mobile.cafe.bind-account.pc.feature.bind-account/#/index",
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"prod": "https://h5.cafe.qq.com/pmd-mobile.cafe.bind-account.pc/#/index",
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},
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unBoundUrlMap: map[string]string{
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"test": "https://h5-test.cafe.qq.com/pmd-mobile.cafe.bind-account.pc.feature.bind-account/#/bind-manage",
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"prod": "https://h5.cafe.qq.com/pmd-mobile.cafe.bind-account.pc/#/bind-manage",
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},
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getBoundUrl: map[string]string{
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"test": "https://api-test.cafe.qq.com/tipmp.user.authinfo_cgi.authinfo_cgi/GetPlatUserInfo",
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"prod": "https://api.cafe.qq.com/tipmp.user.authinfo_cgi.authinfo_cgi/GetPlatUserInfo",
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},
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taskUrlMap: map[string]string{
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"test": "https://api-test.cafe.qq.com/netbar.cafe.open_api.open_api/",
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"prod": "https://api.cafe.qq.com/netbar.cafe.open_api.open_api/",
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},
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}
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glog.Infof(ctx, "初始化 gamelifeClient 成功")
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return instance
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}
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func init() {
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ctx := context.Background()
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newgamelifeClient(ctx)
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}
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func GetGamelifeClient(ctx context.Context) *gamelifeClient {
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if instance == nil {
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instance = newgamelifeClient(ctx)
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}
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return instance
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}
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func (s *gamelifeClient) GetUserKeyIV(ctx context.Context, popenId string) (cache model.UserGamelifeCache, err error) {
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// 创建加密原数据
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oriData := g.MapStrStr{
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"PlatId": s.PlatId,
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"PopenId": popenId,
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}
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marshal, err := json.Marshal(oriData)
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if err != nil {
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err = ecode.Fail.Sub("序列化 json 数据出现异常")
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return
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}
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key, err := rsa.GetRsaClient().EncryptWithRsaPublicKey(marshal)
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if err != nil {
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err = ecode.Fail.Sub("序列化 json 数据出现异常")
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return
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}
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// base64编码
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base64Encode := encrypt.Base64Encode(key)
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// 向游戏人生发送请求
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type httpResult struct {
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Secret string `json:"secret"`
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Key string `json:"key"` // 该用户的token,后续的账号绑定、登录态携带都需要此参数。
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}
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var result httpResult
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resp, err := resty.New().R().SetBody(map[string]string{
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"plat_id": s.PlatId,
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"key": base64Encode,
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}).SetResult(&result).Post(s.keyivUrlMap[s.Mode])
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if err != nil {
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err = ecode.Fail.Sub("获取用户信息失败")
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return
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}
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if resp.StatusCode() != 200 {
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err = ecode.Fail.Sub("获取用户信息失败")
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return
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}
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decode, err := encrypt.Base64Decode(result.Secret)
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if err != nil {
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err = ecode.Fail.Sub("解密用户信息失败")
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return
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}
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plain, err := rsa.GetRsaClient().DecryptWithRsaPrivateKey(decode)
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if err != nil {
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err = ecode.Fail.Sub("解密用户信息失败")
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return
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}
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aesResult := struct {
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Key string `json:"key"`
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IV string `json:"iv"`
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}{}
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if err = json.Unmarshal(plain, &aesResult); err != nil {
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err = ecode.Fail.Sub("解密用户信息失败")
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return
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}
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gamelifeCache := model.UserGamelifeCache{Aes: aesResult.Key, IV: aesResult.IV, Token: result.Key}
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// 将用户的 aeskey 和 iv 存储到缓存当中,用于后续请求数据加密, 固定时间 2 小时同时不同用户加上一个随机时间
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if err = g.Redis().SetEX(ctx, fmt.Sprintf(consts.GameLifeUserKey, popenId), gamelifeCache, int64(consts.GameLifeUserExpire+grand.Intn(1000))); err != nil {
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err = ecode.Fail.Sub("设置用户信息失败")
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return
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}
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return
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}
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// GetUrl 为 GameLife 系统生成绑定或解绑定的 URL。
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// 它从缓存中获取用户加密密钥(若缓存过期则重新获取),加密用户数据,
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// 并根据操作类型(绑定或解绑)构造包含查询参数的 URL。
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//
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// 参数:
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// - ctx: 用于控制请求生命周期和取消的上下文。
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// - popenid: 用户的唯一标识符。
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// - appname: 应用程序名称。
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// - nickname: 用户昵称,仅在解绑操作时需要(绑定操作时忽略)。
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// - bindType: 绑定类型(1 表示 QQ,其他值表示微信)。
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// - isBound: 布尔值,指示操作类型(true 表示绑定,false 表示解绑)。
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//
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// 返回值:
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// - string: 构造的绑定或解绑操作的 URL。
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// - error: 如果任何步骤(缓存获取、密钥获取、JSON 序列化、加密或 URL 构造)失败,则返回错误。
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//
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// 错误:
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// - 如果发生以下情况,将返回带有具体错误信息的错误:
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// - 无法解析基础 URL。
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// - 无法从缓存或通过 GetUserKeyIV 获取用户信息。
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// - JSON 序列化或反序列化失败。
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// - AES 加密或 Base64 编码失败。
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func (s *gamelifeClient) GetUrl(ctx context.Context, popenid, appname, nickname string, bindType int, isBound bool) (string, error) {
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// 从缓存中获取用户的 aes 和 iv
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rooturl := s.boundUrlMap[s.Mode]
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if !isBound {
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rooturl = s.unBoundUrlMap[s.Mode]
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}
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gamelifeCacheKey := fmt.Sprintf(consts.GameLifeUserKey, popenid)
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cacheData, err := g.Redis().Get(ctx, gamelifeCacheKey)
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if err != nil {
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return "", ecode.Fail.Sub("从缓存中获取用户信息失败")
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}
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var gamelifeCache model.UserGamelifeCache
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if cacheData.IsEmpty() {
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// 如果缓存不存在或已过期,重新调用 GetUserKeyIV
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data, err := s.GetUserKeyIV(ctx, popenid)
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if err != nil {
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return "", ecode.Fail.Sub("获取用户信息失败")
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}
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gamelifeCache = model.UserGamelifeCache{Aes: data.Aes, IV: data.IV, Token: data.Token}
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} else {
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// 缓存存在,直接解析
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if err = json.Unmarshal(cacheData.Bytes(), &gamelifeCache); err != nil {
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return "", ecode.Fail.Sub("解析用户信息失败")
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}
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}
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// 序列化原始数据
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oriData := g.Map{
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"PopenId": popenid,
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"TimeStamp": time.Now().Unix(),
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}
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marshal, err := json.Marshal(oriData)
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if err != nil {
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return "", ecode.Fail.Sub("序列化用户信息失败")
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}
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// 加密用户信息
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aesEncrypt, err := encrypt.AesEncryptCBCPKCS5(marshal, []byte(gamelifeCache.Aes), []byte(gamelifeCache.IV))
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if err != nil {
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return "", ecode.Fail.Sub("加密用户信息失败")
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}
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platUserInfoStr := encrypt.Base64Encode(aesEncrypt)
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explatData := g.MapStrStr{"Token": gamelifeCache.Token, "PlatUserInfoStr": platUserInfoStr}
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queryParams := url.Values{}
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queryParams.Add("extplat_plat", s.PlatId)
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queryParams.Add("app_name", appname)
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if bindType == 1 {
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queryParams.Add("bind_type", consts.GamelifeExtplatBoundTypeQQ)
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} else {
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queryParams.Add("bind_type", consts.GamelifeExtplatBoundTypeWX)
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}
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queryParams.Add("extplat_type", consts.GamelifeExtplatType)
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queryParams.Add("mini_program_band", consts.GamelifeMiniProgramBand)
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queryParams.Add("extplat_extra", consts.GamelifeExtplatExtraPc)
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queryParams.Add("extplat_data", gconv.String(explatData))
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// 解绑时加 nickname
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if !isBound {
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queryParams.Add("nickname", nickname)
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}
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// 将请求参数更新到缓存中
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gamelifeCache.Params = queryParams.Encode()
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// 获取原缓存值、过期时间
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ttl, err := g.Redis().TTL(ctx, gamelifeCacheKey)
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if err != nil {
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return "", ecode.Fail.Sub("获取缓存过期时间失败")
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}
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// 更新数据
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if err = g.Redis().SetEX(ctx, gamelifeCacheKey, gamelifeCache, ttl); err != nil {
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return "", ecode.Fail.Sub("更新缓存失败")
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}
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// 拼接最终 URL
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url := fmt.Sprintf("%s?%s", rooturl, queryParams.Encode())
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return url, nil
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}
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// GetBound 获取用户绑定情况
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func (s *gamelifeClient) GetBound(ctx context.Context, popenid string) (*model.UserBoundResult, error) {
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// 获取基础 URL
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rooturl := s.getBoundUrl[s.Mode]
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// 获取缓存
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cacheData, err := g.Redis().Get(ctx, fmt.Sprintf(consts.GameLifeUserKey, popenid))
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if err != nil {
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return nil, ecode.Fail.Sub("从缓存中获取用户信息失败")
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}
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var gamelifeCache model.UserGamelifeCache
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if cacheData.IsEmpty() {
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// 如果缓存不存在或已过期,重新调用 GetUserKeyIV
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data, err := s.GetUserKeyIV(ctx, popenid)
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if err != nil {
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return nil, ecode.Fail.Sub("获取用户信息失败")
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}
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gamelifeCache = model.UserGamelifeCache{Aes: data.Aes, IV: data.IV, Token: data.Token}
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} else {
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if err = json.Unmarshal(cacheData.Bytes(), &gamelifeCache); err != nil {
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return nil, ecode.Fail.Sub("解析用户信息失败")
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}
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}
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// 加密原始数据
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oriData := g.Map{
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"PopenId": popenid,
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"TimeStamp": time.Now().Unix(),
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}
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marshal, err := json.Marshal(oriData)
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if err != nil {
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return nil, ecode.Fail.Sub("序列化用户信息失败")
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}
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aesEncrypt, err := encrypt.AesEncryptCBCPKCS5(marshal, []byte(gamelifeCache.Aes), []byte(gamelifeCache.IV))
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if err != nil {
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return nil, ecode.Fail.Sub("加密用户信息失败")
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}
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platUserInfoStr := encrypt.Base64Encode(aesEncrypt)
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postBody := g.MapStrStr{
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"plat_id": s.PlatId,
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"plat_user_info": popenid,
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"plat_user_str": gconv.String(g.MapStrStr{"Token": gamelifeCache.Token, "PlatUserInfoStr": platUserInfoStr}),
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}
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var result model.UserBoundResult
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resp, err := resty.New().R().SetBody(postBody).SetResult(&result).Post(rooturl)
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if err != nil {
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return nil, ecode.Fail.Sub("向游戏人生获取绑定信息出现异常")
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}
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if resp.StatusCode() != 200 {
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return nil, ecode.Fail.Sub("向游戏人生获取绑定信息失败")
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}
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glog.Infof(ctx, "获取用户游戏人生绑定信息: %v", result)
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return &result, nil
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}
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func (s *gamelifeClient) RequestActivity(ctx context.Context, in *model.QQNetbarActivityIn) (interface{}, error) {
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client := resty.New()
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switch in.ServiceName {
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case consts.GetNonLoginTaskList:
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result := model.GameTaskResponse{}
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in.TaskParam.Source = s.PlatId
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in.TaskParam.BrandId = s.BrandId
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resp, err := client.R().
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SetContext(ctx).
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SetBody(in.TaskParam).
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SetResult(&result).
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Post(s.taskUrlMap[s.Mode] + consts.GetNonLoginTaskList)
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if err != nil {
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return nil, ecode.Fail.Sub("请求出现异常")
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}
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if resp.IsError() {
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return nil, ecode.Fail.Sub("请求失败")
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}
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return &result, nil
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case consts.GetTaskList:
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return nil, nil
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default:
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return nil, ecode.Fail.Sub("不支持的任务")
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}
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}
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