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chy
2025-06-26 14:30:57 +08:00
parent db5d707e54
commit 310308c7d9
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<template>
<el-container>
<el-main>
<div class="game-task-page">
<!-- 二级菜单下拉框 -->
<div class="filter-container">
<el-cascader
v-model="selectedCategories"
:options="categoryOptions"
:props="cascaderProps"
placeholder="请选择商户"
style="width: 300px;"
@change="handleCategoryChange"
@click.native="handleCascaderClick"
/>
<el-button @click="handleReset" style="margin-left: 10px;">重置</el-button>
<el-button class="refresh-btn" @click="handleRefresh" style="margin-left: auto;">
<i class="el-icon-refresh"></i>
<span>刷新</span>
</el-button>
</div>
<el-tabs v-model="activeGame" @tab-click="handleGameChange">
<el-tab-pane
v-for="game in gameList"
:key="game.id"
:label="game.gameName"
:name="game.gameId.toString()"
/>
</el-tabs>
<!-- 任务列表表格 -->
<div class="task-table-container">
<el-table v-loading="loading" :data="taskList" style="width: 100%; max-width: 100%; table-layout: fixed; overflow-x: hidden;" border>
<el-table-column prop="qqNetbarTaskRules" label="任务规则" :resizable="false" align="center" header-align="center" min-width="16%" />
<el-table-column prop="qqNetbarTaskMemo" label="任务描述" :resizable="false" align="center" header-align="center" min-width="16%" />
<el-table-column prop="qqNetbarTaskName" label="任务名称" :resizable="false" align="center" header-align="center" min-width="16%" />
<el-table-column prop="qqNetbarReward" label="奖励名称" :resizable="false" align="center" header-align="center" min-width="16%">
<template slot-scope="scope">
<span>
{{
(scope.row.rewards && scope.row.rewards.filter(r => r.rewardTypeSource === 1).map(r => r.name).join('、')) || '-'
}}
</span>
</template>
</el-table-column>
<el-table-column prop="qqNetbarTargetTime" label="目标次数" :resizable="false" align="center" header-align="center" min-width="16%" />
<el-table-column label="操作" align="center" min-width="16%">
<template slot-scope="scope">
<el-button type="primary" size="mini" @click="configureReward(scope.row)">配置奖励</el-button>
</template>
</el-table-column>
</el-table>
</div>
</div>
<el-dialog
title="配置奖励"
:visible.sync="rewardTypeDialogVisible"
width="500px"
:close-on-click-modal="false"
>
<div class="reward-preview-list" style="margin-bottom: 16px;">
<div v-if="currentTask && currentTask.rewards && currentTask.rewards.filter(r => r.rewardTypeSource === 1).length" style="margin-bottom: 8px;">
<div v-for="reward in (currentTask.rewards || []).filter(r => r.rewardTypeSource === 1)" :key="reward.id" class="reward-preview-item" style="display: flex; align-items: center; margin-bottom: 6px;">
<img v-if="reward.imageUrl" :src="reward.imageUrl" alt="奖励图片" style="width: 40px; height: 40px; object-fit: contain; border: 1px solid #eee; border-radius: 6px; margin-right: 10px;" />
<span style="flex:1;">{{ reward.name }}类型{{ reward.rewardTypeName || '-' }}数量{{ reward.grantQuantity || '-' }}</span>
<el-button type="danger" size="mini" @click="handleDeleteReward(reward)">删除</el-button>
</div>
</div>
<div v-else style="color: #999; margin-bottom: 8px;">暂无已配置奖励</div>
</div>
<el-form label-width="100px">
<el-form-item label="奖励类型">
<el-select v-model="selectedRewardTypeId" placeholder="请选择奖励类型" filterable :loading="rewardTypeLoading" style="width: 100%" @change="handleRewardTypeChange">
<el-option v-for="item in rewardTypeList" :key="item.id" :label="item.name" :value="item.id" />
</el-select>
</el-form-item>
<el-form-item label="奖励">
<el-select v-model="selectedRewardId" placeholder="请选择奖励" filterable :loading="rewardListLoading" style="width: 100%">
<el-option v-for="item in rewardList" :key="item.id" :label="item.name" :value="item.id" />
</el-select>
</el-form-item>
</el-form>
<div slot="footer" class="dialog-footer">
<el-button @click="rewardTypeDialogVisible = false">取消</el-button>
<el-button type="primary" @click="handleRewardTypeConfirm">确定</el-button>
</div>
</el-dialog>
</el-main>
</el-container>
</template>
<script>
import { getGameList } from '@/api/game'
import { getTaskList, getMerchantAndStoreList, setTaskReward, operateTaskReward } from '@/api/task'
import { getRewardTypeList } from '@/api/reward-type'
import { getRewardSystemList } from '@/api/reward'
export default {
name: 'GameTask',
data() {
return {
activeGame: '',
gameList: [],
loading: false,
// 二级菜单下拉框相关数据
selectedCategories: [],
categoryOptions: [],
cascaderProps: {
expandTrigger: 'hover'
},
// 任务列表相关数据
taskList: [],
taskLoading: false,
rewardTypeDialogVisible: false,
rewardTypeList: [],
rewardTypeLoading: false,
selectedRewardTypeId: null,
rewardList: [],
rewardListLoading: false,
selectedRewardId: null,
currentTask: null,
}
},
created() {
this.initPage()
},
methods: {
async initPage() {
// 先获取商户和门店数据并设置默认
await this.getMerchantAndStoreData(false)
// 再获取游戏列表并设置默认
await this.getGameList(false)
// 下拉框和游戏列表都加载完后,拉取任务列表
await this.getTaskList()
},
// 获取商户和门店数据
async getMerchantAndStoreData(autoGetTask = true) {
try {
const res = await getMerchantAndStoreList()
if (res.code === 0) {
this.categoryOptions = res.data.list.map(merchant => ({
value: merchant.id,
label: merchant.merchantName,
children: merchant.StoreDatas.map(store => ({
value: store.id,
label: store.storeName,
netbarAccount: store.netbarAccount
}))
}))
// 默认选中第一个商户和第一个门店
if (this.categoryOptions.length > 0 && this.categoryOptions[0].children && this.categoryOptions[0].children.length > 0) {
this.selectedCategories = [this.categoryOptions[0].value, this.categoryOptions[0].children[0].value]
if (autoGetTask) this.handleCategoryChange(this.selectedCategories)
}
} else {
this.$message.error(res.message || '获取商户和门店列表失败')
}
} catch (e) {
this.$message.error('获取商户和门店列表失败')
}
},
async getGameList(autoGetTask = true) {
this.loading = true
try {
const res = await getGameList({
page: 1,
size: 1000,
pageidx: ''
})
if (res.code === 0) {
this.gameList = res.data.list
if (this.gameList.length > 0) {
this.activeGame = this.gameList[0].gameId.toString()
}
} else {
this.$message.error(res.message || '获取游戏列表失败')
}
} catch (e) {
this.$message.error('请求失败')
} finally {
this.loading = false
}
},
// 分类选择改变
async handleCategoryChange(value) {
console.log('handleCategoryChange', value)
this.loading = true
await this.getTaskList()
this.loading = false
},
// 下拉框点击事件
async handleCascaderClick() {
await this.getMerchantAndStoreData(false)
},
handleReset() {
this.selectedCategories = []
},
async handleRefresh() {
this.loading = true
await this.getTaskList()
this.loading = false
},
handleGameChange(tab) {
// 更新游戏ID
this.activeGame = tab.name
// 切换游戏后,重新拉取任务列表
this.loading = true
this.getTaskList().finally(() => {
this.loading = false
})
},
handleSizeChange(size) {
},
handleCurrentChange(page) {
},
async getTaskList() {
this.loading = true
// 获取netbarAccount和gid
let netbarAccount = ''
let gid = ''
console.log('selectedCategories', this.selectedCategories)
if (this.selectedCategories.length === 2) {
const merchant = this.categoryOptions.find(m => m.value === this.selectedCategories[0])
if (merchant && merchant.children) {
const store = merchant.children.find(s => s.value === this.selectedCategories[1])
if (store) netbarAccount = store.netbarAccount || ''
}
}
if (this.activeGame) {
gid = this.activeGame
}
console.log('getTaskList params', { netbarAccount, gid })
if (!netbarAccount || !gid) {
this.loading = false
this.taskList = []
return
}
const res = await getTaskList({ netbarAccount, gid, num: 10, pageidx: '' })
console.log('getTaskList result', res)
if (res.code === 0) {
this.taskList = res.data.taskList || []
} else {
this.$message.error(res.message || '获取任务列表失败')
this.taskList = []
}
this.loading = false
},
async configureReward(row) {
// 只保留 rewardTypeSource === 1 的奖励
this.currentTask = {
...row,
rewards: (row.rewards || []).filter(r => r.rewardTypeSource === 1)
}
this.selectedRewardTypeId = null
this.selectedRewardId = null
this.rewardTypeDialogVisible = true
this.rewardTypeLoading = true
this.rewardList = []
this.rewardListLoading = false
// 获取奖励类型
getRewardTypeList({ page: 1, size: 1000 }).then(res => {
if (res.code === 0) {
this.rewardTypeList = res.data.list || []
} else {
this.$message.error(res.message || '获取奖励类型失败')
}
}).catch(() => {
this.$message.error('获取奖励类型失败')
}).finally(() => {
this.rewardTypeLoading = false
})
},
handleRewardTypeChange(val) {
this.selectedRewardId = null
this.rewardList = []
if (!val) return
this.rewardListLoading = true
getRewardSystemList({ rewardTypeId: val, page: 1, size: 100 }).then(res => {
if (res.code === 0) {
this.rewardList = res.data.list || []
} else {
this.$message.error(res.message || '获取奖励列表失败')
}
}).catch(() => {
this.$message.error('获取奖励列表失败')
}).finally(() => {
this.rewardListLoading = false
})
},
handleRewardTypeConfirm() {
if (!this.selectedRewardTypeId || !this.selectedRewardId || !this.currentTask) {
this.$message.error('请选择奖励类型和奖励')
return
}
const taskId = this.currentTask.qqNetbarTaskId || this.currentTask.id
operateTaskReward({
type: 1,
taskId,
rewardId: this.selectedRewardId
}).then(res => {
if (res.code === 0) {
this.$message.success('添加奖励成功')
// 前端追加并过滤,只保留 rewardTypeSource === 1
if (!this.currentTask.rewards) this.currentTask.rewards = []
const added = this.rewardList.find(r => r.id === this.selectedRewardId)
if (added && added.rewardTypeSource === 1) this.currentTask.rewards.push(added)
this.currentTask.rewards = this.currentTask.rewards.filter(r => r.rewardTypeSource === 1)
this.selectedRewardTypeId = null
this.selectedRewardId = null
this.rewardTypeDialogVisible = false
this.getTaskList()
} else {
this.$message.error(res.message || '添加奖励失败')
}
}).catch(() => {
this.$message.error('请求失败')
})
},
handleDeleteReward(reward) {
if (!this.currentTask) return
const taskId = this.currentTask.qqNetbarTaskId || this.currentTask.id
operateTaskReward({
type: 2,
taskId,
rewardId: reward.id
}).then(res => {
if (res.code === 0) {
this.$message.success('删除奖励成功')
// 前端移除,只保留 rewardTypeSource === 1
this.currentTask.rewards = (this.currentTask.rewards || []).filter(r => r.id !== reward.id && r.rewardTypeSource === 1)
} else {
this.$message.error(res.message || '删除奖励失败')
}
}).catch(() => {
this.$message.error('请求失败')
})
},
}
}
</script>
<style scoped>
.game-task-page {
background: #fff;
padding: 20px 24px 12px 24px;
border-radius: 10px;
min-height: 500px;
}
.filter-container {
margin-bottom: 20px;
display: flex;
align-items: center;
}
.task-table-container {
margin-top: 20px;
overflow-x: hidden;
position: relative;
}
/* 禁止el-table横向滚动body和header都不允许 */
.task-table-container .el-table__body-wrapper,
.task-table-container .el-table__header-wrapper,
.task-table-container .el-table__footer-wrapper {
overflow-x: hidden !important;
}
.task-table-container .el-table__body,
.task-table-container .el-table__header,
.task-table-container .el-table__footer {
overflow-x: hidden !important;
max-width: 100% !important;
}
.refresh-btn {
background: #f7f8fa;
border: 1px solid #e3e6f0;
border-radius: 6px;
height: 36px;
padding: 0 16px;
display: flex;
align-items: center;
gap: 4px;
transition: all 0.3s ease;
&:hover {
background: #556ff6;
color: #fff;
border-color: #556ff6;
i {
transform: rotate(180deg);
}
}
i {
font-size: 14px;
transition: transform 0.3s ease;
}
span {
font-size: 14px;
font-weight: 500;
}
}
.status-tag {
display: inline-block;
padding: 2px 16px;
border-radius: 16px;
font-size: 14px;
font-weight: 500;
background: #e8f7ea;
color: #3fc06d;
}
.status-block {
background: #fbeaea;
color: #f56c6c;
}
/* 强制彻底禁止el-table横向滚动 */
::v-deep .task-table-container .el-table__body-wrapper,
::v-deep .task-table-container .el-table__header-wrapper,
::v-deep .task-table-container .el-table__footer-wrapper,
::v-deep .task-table-container .el-table__body,
::v-deep .task-table-container .el-table__header,
::v-deep .task-table-container .el-table__footer {
overflow-x: hidden !important;
max-width: 100% !important;
}
</style>