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441
src/views/activity/game-task.vue
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441
src/views/activity/game-task.vue
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@ -0,0 +1,441 @@
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<template>
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<el-container>
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<el-main>
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<div class="game-task-page">
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<!-- 二级菜单下拉框 -->
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<div class="filter-container">
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<el-cascader
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v-model="selectedCategories"
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:options="categoryOptions"
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:props="cascaderProps"
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placeholder="请选择商户"
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style="width: 300px;"
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@change="handleCategoryChange"
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@click.native="handleCascaderClick"
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/>
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<el-button @click="handleReset" style="margin-left: 10px;">重置</el-button>
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<el-button class="refresh-btn" @click="handleRefresh" style="margin-left: auto;">
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<i class="el-icon-refresh"></i>
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<span>刷新</span>
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</el-button>
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</div>
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<el-tabs v-model="activeGame" @tab-click="handleGameChange">
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<el-tab-pane
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v-for="game in gameList"
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:key="game.id"
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:label="game.gameName"
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:name="game.gameId.toString()"
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/>
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</el-tabs>
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<!-- 任务列表表格 -->
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<div class="task-table-container">
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<el-table v-loading="loading" :data="taskList" style="width: 100%; max-width: 100%; table-layout: fixed; overflow-x: hidden;" border>
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<el-table-column prop="qqNetbarTaskRules" label="任务规则" :resizable="false" align="center" header-align="center" min-width="16%" />
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<el-table-column prop="qqNetbarTaskMemo" label="任务描述" :resizable="false" align="center" header-align="center" min-width="16%" />
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<el-table-column prop="qqNetbarTaskName" label="任务名称" :resizable="false" align="center" header-align="center" min-width="16%" />
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<el-table-column prop="qqNetbarReward" label="奖励名称" :resizable="false" align="center" header-align="center" min-width="16%">
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<template slot-scope="scope">
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<span>
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{{
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(scope.row.rewards && scope.row.rewards.filter(r => r.rewardTypeSource === 1).map(r => r.name).join('、')) || '-'
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}}
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</span>
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</template>
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</el-table-column>
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<el-table-column prop="qqNetbarTargetTime" label="目标次数" :resizable="false" align="center" header-align="center" min-width="16%" />
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<el-table-column label="操作" align="center" min-width="16%">
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<template slot-scope="scope">
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<el-button type="primary" size="mini" @click="configureReward(scope.row)">配置奖励</el-button>
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</template>
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</el-table-column>
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</el-table>
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</div>
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</div>
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<el-dialog
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title="配置奖励"
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:visible.sync="rewardTypeDialogVisible"
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width="500px"
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:close-on-click-modal="false"
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>
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<div class="reward-preview-list" style="margin-bottom: 16px;">
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<div v-if="currentTask && currentTask.rewards && currentTask.rewards.filter(r => r.rewardTypeSource === 1).length" style="margin-bottom: 8px;">
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<div v-for="reward in (currentTask.rewards || []).filter(r => r.rewardTypeSource === 1)" :key="reward.id" class="reward-preview-item" style="display: flex; align-items: center; margin-bottom: 6px;">
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<img v-if="reward.imageUrl" :src="reward.imageUrl" alt="奖励图片" style="width: 40px; height: 40px; object-fit: contain; border: 1px solid #eee; border-radius: 6px; margin-right: 10px;" />
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<span style="flex:1;">{{ reward.name }}(类型:{{ reward.rewardTypeName || '-' }},数量:{{ reward.grantQuantity || '-' }})</span>
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<el-button type="danger" size="mini" @click="handleDeleteReward(reward)">删除</el-button>
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</div>
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</div>
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<div v-else style="color: #999; margin-bottom: 8px;">暂无已配置奖励</div>
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</div>
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<el-form label-width="100px">
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<el-form-item label="奖励类型">
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<el-select v-model="selectedRewardTypeId" placeholder="请选择奖励类型" filterable :loading="rewardTypeLoading" style="width: 100%" @change="handleRewardTypeChange">
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<el-option v-for="item in rewardTypeList" :key="item.id" :label="item.name" :value="item.id" />
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</el-select>
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</el-form-item>
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<el-form-item label="奖励">
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<el-select v-model="selectedRewardId" placeholder="请选择奖励" filterable :loading="rewardListLoading" style="width: 100%">
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<el-option v-for="item in rewardList" :key="item.id" :label="item.name" :value="item.id" />
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</el-select>
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</el-form-item>
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</el-form>
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<div slot="footer" class="dialog-footer">
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<el-button @click="rewardTypeDialogVisible = false">取消</el-button>
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<el-button type="primary" @click="handleRewardTypeConfirm">确定</el-button>
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</div>
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</el-dialog>
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</el-main>
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</el-container>
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</template>
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<script>
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import { getGameList } from '@/api/game'
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import { getTaskList, getMerchantAndStoreList, setTaskReward, operateTaskReward } from '@/api/task'
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import { getRewardTypeList } from '@/api/reward-type'
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import { getRewardSystemList } from '@/api/reward'
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export default {
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name: 'GameTask',
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data() {
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return {
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activeGame: '',
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gameList: [],
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loading: false,
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// 二级菜单下拉框相关数据
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selectedCategories: [],
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categoryOptions: [],
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cascaderProps: {
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expandTrigger: 'hover'
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},
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// 任务列表相关数据
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taskList: [],
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taskLoading: false,
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rewardTypeDialogVisible: false,
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rewardTypeList: [],
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rewardTypeLoading: false,
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selectedRewardTypeId: null,
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rewardList: [],
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rewardListLoading: false,
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selectedRewardId: null,
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currentTask: null,
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}
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},
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created() {
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this.initPage()
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},
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methods: {
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async initPage() {
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// 先获取商户和门店数据并设置默认
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await this.getMerchantAndStoreData(false)
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// 再获取游戏列表并设置默认
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await this.getGameList(false)
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// 下拉框和游戏列表都加载完后,拉取任务列表
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await this.getTaskList()
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},
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// 获取商户和门店数据
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async getMerchantAndStoreData(autoGetTask = true) {
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try {
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const res = await getMerchantAndStoreList()
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if (res.code === 0) {
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this.categoryOptions = res.data.list.map(merchant => ({
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value: merchant.id,
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label: merchant.merchantName,
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children: merchant.StoreDatas.map(store => ({
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value: store.id,
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label: store.storeName,
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netbarAccount: store.netbarAccount
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}))
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}))
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// 默认选中第一个商户和第一个门店
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if (this.categoryOptions.length > 0 && this.categoryOptions[0].children && this.categoryOptions[0].children.length > 0) {
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this.selectedCategories = [this.categoryOptions[0].value, this.categoryOptions[0].children[0].value]
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if (autoGetTask) this.handleCategoryChange(this.selectedCategories)
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}
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} else {
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this.$message.error(res.message || '获取商户和门店列表失败')
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}
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} catch (e) {
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this.$message.error('获取商户和门店列表失败')
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}
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},
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async getGameList(autoGetTask = true) {
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this.loading = true
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try {
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const res = await getGameList({
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page: 1,
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size: 1000,
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pageidx: ''
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})
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if (res.code === 0) {
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this.gameList = res.data.list
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if (this.gameList.length > 0) {
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this.activeGame = this.gameList[0].gameId.toString()
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}
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} else {
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this.$message.error(res.message || '获取游戏列表失败')
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}
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} catch (e) {
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this.$message.error('请求失败')
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} finally {
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this.loading = false
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}
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},
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// 分类选择改变
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async handleCategoryChange(value) {
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console.log('handleCategoryChange', value)
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this.loading = true
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await this.getTaskList()
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this.loading = false
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},
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// 下拉框点击事件
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async handleCascaderClick() {
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await this.getMerchantAndStoreData(false)
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},
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handleReset() {
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this.selectedCategories = []
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},
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async handleRefresh() {
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this.loading = true
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await this.getTaskList()
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this.loading = false
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},
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handleGameChange(tab) {
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// 更新游戏ID
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this.activeGame = tab.name
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// 切换游戏后,重新拉取任务列表
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this.loading = true
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this.getTaskList().finally(() => {
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this.loading = false
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})
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},
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handleSizeChange(size) {
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},
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handleCurrentChange(page) {
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},
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async getTaskList() {
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this.loading = true
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// 获取netbarAccount和gid
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let netbarAccount = ''
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let gid = ''
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console.log('selectedCategories', this.selectedCategories)
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if (this.selectedCategories.length === 2) {
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const merchant = this.categoryOptions.find(m => m.value === this.selectedCategories[0])
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if (merchant && merchant.children) {
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const store = merchant.children.find(s => s.value === this.selectedCategories[1])
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if (store) netbarAccount = store.netbarAccount || ''
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}
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}
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if (this.activeGame) {
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gid = this.activeGame
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}
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console.log('getTaskList params', { netbarAccount, gid })
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if (!netbarAccount || !gid) {
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this.loading = false
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this.taskList = []
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return
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}
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const res = await getTaskList({ netbarAccount, gid, num: 10, pageidx: '' })
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console.log('getTaskList result', res)
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if (res.code === 0) {
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this.taskList = res.data.taskList || []
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} else {
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this.$message.error(res.message || '获取任务列表失败')
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this.taskList = []
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}
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this.loading = false
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},
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async configureReward(row) {
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// 只保留 rewardTypeSource === 1 的奖励
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this.currentTask = {
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...row,
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rewards: (row.rewards || []).filter(r => r.rewardTypeSource === 1)
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}
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this.selectedRewardTypeId = null
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this.selectedRewardId = null
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this.rewardTypeDialogVisible = true
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this.rewardTypeLoading = true
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this.rewardList = []
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this.rewardListLoading = false
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// 获取奖励类型
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getRewardTypeList({ page: 1, size: 1000 }).then(res => {
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if (res.code === 0) {
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this.rewardTypeList = res.data.list || []
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} else {
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this.$message.error(res.message || '获取奖励类型失败')
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}
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}).catch(() => {
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this.$message.error('获取奖励类型失败')
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}).finally(() => {
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this.rewardTypeLoading = false
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})
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},
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handleRewardTypeChange(val) {
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this.selectedRewardId = null
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this.rewardList = []
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if (!val) return
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this.rewardListLoading = true
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getRewardSystemList({ rewardTypeId: val, page: 1, size: 100 }).then(res => {
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if (res.code === 0) {
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this.rewardList = res.data.list || []
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} else {
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this.$message.error(res.message || '获取奖励列表失败')
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}
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}).catch(() => {
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this.$message.error('获取奖励列表失败')
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}).finally(() => {
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this.rewardListLoading = false
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})
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},
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handleRewardTypeConfirm() {
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if (!this.selectedRewardTypeId || !this.selectedRewardId || !this.currentTask) {
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this.$message.error('请选择奖励类型和奖励')
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return
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}
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const taskId = this.currentTask.qqNetbarTaskId || this.currentTask.id
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operateTaskReward({
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type: 1,
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taskId,
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rewardId: this.selectedRewardId
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}).then(res => {
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if (res.code === 0) {
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this.$message.success('添加奖励成功')
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// 前端追加并过滤,只保留 rewardTypeSource === 1
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if (!this.currentTask.rewards) this.currentTask.rewards = []
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const added = this.rewardList.find(r => r.id === this.selectedRewardId)
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if (added && added.rewardTypeSource === 1) this.currentTask.rewards.push(added)
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this.currentTask.rewards = this.currentTask.rewards.filter(r => r.rewardTypeSource === 1)
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this.selectedRewardTypeId = null
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this.selectedRewardId = null
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this.rewardTypeDialogVisible = false
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this.getTaskList()
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} else {
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this.$message.error(res.message || '添加奖励失败')
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}
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}).catch(() => {
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this.$message.error('请求失败')
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})
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},
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handleDeleteReward(reward) {
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if (!this.currentTask) return
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const taskId = this.currentTask.qqNetbarTaskId || this.currentTask.id
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operateTaskReward({
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type: 2,
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taskId,
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rewardId: reward.id
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}).then(res => {
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if (res.code === 0) {
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this.$message.success('删除奖励成功')
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// 前端移除,只保留 rewardTypeSource === 1
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this.currentTask.rewards = (this.currentTask.rewards || []).filter(r => r.id !== reward.id && r.rewardTypeSource === 1)
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} else {
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this.$message.error(res.message || '删除奖励失败')
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}
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}).catch(() => {
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this.$message.error('请求失败')
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})
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},
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}
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}
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</script>
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<style scoped>
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.game-task-page {
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background: #fff;
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padding: 20px 24px 12px 24px;
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border-radius: 10px;
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min-height: 500px;
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}
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.filter-container {
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margin-bottom: 20px;
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display: flex;
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align-items: center;
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}
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.task-table-container {
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margin-top: 20px;
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overflow-x: hidden;
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position: relative;
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}
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/* 禁止el-table横向滚动,body和header都不允许 */
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.task-table-container .el-table__body-wrapper,
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.task-table-container .el-table__header-wrapper,
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.task-table-container .el-table__footer-wrapper {
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overflow-x: hidden !important;
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}
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.task-table-container .el-table__body,
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.task-table-container .el-table__header,
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.task-table-container .el-table__footer {
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overflow-x: hidden !important;
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max-width: 100% !important;
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}
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.refresh-btn {
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background: #f7f8fa;
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border: 1px solid #e3e6f0;
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border-radius: 6px;
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height: 36px;
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padding: 0 16px;
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display: flex;
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align-items: center;
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gap: 4px;
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transition: all 0.3s ease;
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&:hover {
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background: #556ff6;
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color: #fff;
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border-color: #556ff6;
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i {
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transform: rotate(180deg);
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}
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}
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i {
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font-size: 14px;
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transition: transform 0.3s ease;
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}
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span {
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font-size: 14px;
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font-weight: 500;
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}
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}
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.status-tag {
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display: inline-block;
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padding: 2px 16px;
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border-radius: 16px;
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font-size: 14px;
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font-weight: 500;
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background: #e8f7ea;
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color: #3fc06d;
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}
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.status-block {
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background: #fbeaea;
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color: #f56c6c;
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}
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/* 强制彻底禁止el-table横向滚动 */
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::v-deep .task-table-container .el-table__body-wrapper,
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::v-deep .task-table-container .el-table__header-wrapper,
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::v-deep .task-table-container .el-table__footer-wrapper,
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::v-deep .task-table-container .el-table__body,
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::v-deep .task-table-container .el-table__header,
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::v-deep .task-table-container .el-table__footer {
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overflow-x: hidden !important;
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max-width: 100% !important;
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}
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</style>
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Reference in New Issue
Block a user